package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.block.BlockModelRenderState; @Environment(EnvType.CLIENT) public class TntRenderState extends EntityRenderState { public float fuseRemainingInTicks; public final BlockModelRenderState blockState = new BlockModelRenderState(); }