package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.monster.piglin.AdultZombifiedPiglinModel; import net.minecraft.client.model.monster.piglin.BabyZombifiedPiglinModel; import net.minecraft.client.model.monster.piglin.ZombifiedPiglinModel; import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer; import net.minecraft.client.renderer.entity.state.ZombifiedPiglinRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.monster.zombie.ZombifiedPiglin; @Environment(EnvType.CLIENT) public class ZombifiedPiglinRenderer extends HumanoidMobRenderer { private static final Identifier ZOMBIFIED_PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/zombified_piglin.png"); private static final Identifier BABY_ZOMBIFIED_PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/zombified_piglin_baby.png"); public ZombifiedPiglinRenderer( final EntityRendererProvider.Context context, final ModelLayerLocation body, final ModelLayerLocation babyBody, final ArmorModelSet armorSet, final ArmorModelSet babyArmorSet ) { super( context, new AdultZombifiedPiglinModel(context.bakeLayer(body)), new BabyZombifiedPiglinModel(context.bakeLayer(babyBody)), 0.5F, PiglinRenderer.PIGLIN_CUSTOM_HEAD_TRANSFORMS ); this.addLayer( new HumanoidArmorLayer<>( this, ArmorModelSet.bake(armorSet, context.getModelSet(), AdultZombifiedPiglinModel::new), ArmorModelSet.bake(babyArmorSet, context.getModelSet(), BabyZombifiedPiglinModel::new), context.getEquipmentRenderer() ) ); } public Identifier getTextureLocation(final ZombifiedPiglinRenderState state) { return state.isBaby ? BABY_ZOMBIFIED_PIGLIN_LOCATION : ZOMBIFIED_PIGLIN_LOCATION; } public ZombifiedPiglinRenderState createRenderState() { return new ZombifiedPiglinRenderState(); } public void extractRenderState(final ZombifiedPiglin entity, final ZombifiedPiglinRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isAggressive = entity.isAggressive(); } }