package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.animal.wolf.AdultWolfModel; import net.minecraft.client.model.animal.wolf.BabyWolfModel; import net.minecraft.client.model.animal.wolf.WolfModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.WolfArmorLayer; import net.minecraft.client.renderer.entity.layers.WolfCollarLayer; import net.minecraft.client.renderer.entity.state.WolfRenderState; import net.minecraft.resources.Identifier; import net.minecraft.util.ARGB; import net.minecraft.world.entity.animal.wolf.Wolf; @Environment(EnvType.CLIENT) public class WolfRenderer extends AgeableMobRenderer { public WolfRenderer(final EntityRendererProvider.Context context) { super(context, new AdultWolfModel(context.bakeLayer(ModelLayers.WOLF)), new BabyWolfModel(context.bakeLayer(ModelLayers.WOLF_BABY)), 0.5F); this.addLayer(new WolfArmorLayer(this, context.getModelSet(), context.getEquipmentRenderer())); this.addLayer(new WolfCollarLayer(this)); } protected int getModelTint(final WolfRenderState state) { float wetShade = state.wetShade; return wetShade == 1.0F ? -1 : ARGB.colorFromFloat(1.0F, wetShade, wetShade, wetShade); } public Identifier getTextureLocation(final WolfRenderState state) { return state.texture; } public WolfRenderState createRenderState() { return new WolfRenderState(); } public void extractRenderState(final Wolf entity, final WolfRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isAngry = entity.isAngry(); state.isSitting = entity.isInSittingPose(); state.tailAngle = entity.getTailAngle(); state.headRollAngle = entity.getHeadRollAngle(partialTicks); state.shakeAnim = entity.getShakeAnim(partialTicks); state.texture = entity.getTexture(); state.wetShade = entity.getWetShade(partialTicks); state.collarColor = entity.isTame() ? entity.getCollarColor() : null; state.bodyArmorItem = entity.getBodyArmorItem().copy(); } }