package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.npc.VillagerModel; import net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer; import net.minecraft.client.renderer.entity.layers.CustomHeadLayer; import net.minecraft.client.renderer.entity.state.HoldingEntityRenderState; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.npc.wanderingtrader.WanderingTrader; @Environment(EnvType.CLIENT) public class WanderingTraderRenderer extends MobRenderer { private static final Identifier VILLAGER_BASE_SKIN = Identifier.withDefaultNamespace("textures/entity/wandering_trader/wandering_trader.png"); public WanderingTraderRenderer(final EntityRendererProvider.Context context) { super(context, new VillagerModel(context.bakeLayer(ModelLayers.WANDERING_TRADER)), 0.5F); this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), context.getPlayerSkinRenderCache())); this.addLayer(new CrossedArmsItemLayer<>(this)); } public Identifier getTextureLocation(final VillagerRenderState state) { return VILLAGER_BASE_SKIN; } public VillagerRenderState createRenderState() { return new VillagerRenderState(); } public void extractRenderState(final WanderingTrader entity, final VillagerRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver); state.isUnhappy = entity.getUnhappyCounter() > 0; } }