package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.monster.vex.VexModel; import net.minecraft.client.renderer.entity.layers.ItemInHandLayer; import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState; import net.minecraft.client.renderer.entity.state.VexRenderState; import net.minecraft.core.BlockPos; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.monster.Vex; @Environment(EnvType.CLIENT) public class VexRenderer extends MobRenderer { private static final Identifier VEX_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/vex.png"); private static final Identifier VEX_CHARGING_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/vex_charging.png"); public VexRenderer(final EntityRendererProvider.Context context) { super(context, new VexModel(context.bakeLayer(ModelLayers.VEX)), 0.3F); this.addLayer(new ItemInHandLayer<>(this)); } protected int getBlockLightLevel(final Vex entity, final BlockPos blockPos) { return 15; } public Identifier getTextureLocation(final VexRenderState state) { return state.isCharging ? VEX_CHARGING_LOCATION : VEX_LOCATION; } public VexRenderState createRenderState() { return new VexRenderState(); } public void extractRenderState(final Vex entity, final VexRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); ArmedEntityRenderState.extractArmedEntityRenderState(entity, state, this.itemModelResolver, partialTicks); state.isCharging = entity.isCharging(); } }