package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.object.projectile.TridentModel; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.ThrownTridentRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.Identifier; import net.minecraft.util.Unit; import net.minecraft.world.entity.projectile.arrow.ThrownTrident; @Environment(EnvType.CLIENT) public class ThrownTridentRenderer extends EntityRenderer { public static final Identifier TRIDENT_LOCATION = Identifier.withDefaultNamespace("textures/entity/trident/trident.png"); private final TridentModel model; public ThrownTridentRenderer(final EntityRendererProvider.Context context) { super(context); this.model = new TridentModel(context.bakeLayer(ModelLayers.TRIDENT)); } public void submit( final ThrownTridentRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera ) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(state.yRot - 90.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(state.xRot + 90.0F)); submitNodeCollector.order(0) .submitModel(this.model, Unit.INSTANCE, poseStack, TRIDENT_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null); if (state.isFoil) { submitNodeCollector.order(1) .submitModel(this.model, Unit.INSTANCE, poseStack, RenderTypes.entityGlint(), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null); } poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } public ThrownTridentRenderState createRenderState() { return new ThrownTridentRenderState(); } public void extractRenderState(final ThrownTrident entity, final ThrownTridentRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.yRot = entity.getYRot(partialTicks); state.xRot = entity.getXRot(partialTicks); state.isFoil = entity.isFoil(); } }