package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.monster.skeleton.Parched; @Environment(EnvType.CLIENT) public class ParchedRenderer extends AbstractSkeletonRenderer { private static final Identifier PARCHED_SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/parched.png"); public ParchedRenderer(final EntityRendererProvider.Context context) { super(context, ModelLayers.PARCHED, ModelLayers.PARCHED_ARMOR); } public Identifier getTextureLocation(final SkeletonRenderState state) { return PARCHED_SKELETON_LOCATION; } public SkeletonRenderState createRenderState() { return new SkeletonRenderState(); } }