package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.animal.nautilus.NautilusArmorModel; import net.minecraft.client.model.animal.nautilus.NautilusModel; import net.minecraft.client.model.animal.nautilus.NautilusSaddleModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer; import net.minecraft.client.renderer.entity.state.NautilusRenderState; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.animal.nautilus.AbstractNautilus; @Environment(EnvType.CLIENT) public class NautilusRenderer extends AgeableMobRenderer { private static final Identifier NAUTILUS_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus.png"); private static final Identifier NAUTILUS_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus_baby.png"); public NautilusRenderer(final EntityRendererProvider.Context context) { super(context, new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS)), new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS_BABY)), 0.7F); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.NAUTILUS_BODY, state -> state.bodyArmorItem, new NautilusArmorModel(context.bakeLayer(ModelLayers.NAUTILUS_ARMOR)), null ) ); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.NAUTILUS_SADDLE, state -> state.saddle, new NautilusSaddleModel(context.bakeLayer(ModelLayers.NAUTILUS_SADDLE)), null ) ); } public Identifier getTextureLocation(final NautilusRenderState state) { return state.isBaby ? NAUTILUS_BABY_LOCATION : NAUTILUS_LOCATION; } public NautilusRenderState createRenderState() { return new NautilusRenderState(); } public void extractRenderState(final T entity, final NautilusRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy(); state.bodyArmorItem = entity.getBodyArmorItem().copy(); } }