package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.object.projectile.ArrowModel; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.ArrowRenderState; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.arrow.AbstractArrow; @Environment(EnvType.CLIENT) public abstract class ArrowRenderer extends EntityRenderer { private final ArrowModel model; public ArrowRenderer(final EntityRendererProvider.Context context) { super(context); this.model = new ArrowModel(context.bakeLayer(ModelLayers.ARROW)); } public void submit(final S state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(state.yRot - 90.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(state.xRot)); submitNodeCollector.submitModel( this.model, state, poseStack, this.getTextureLocation(state), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null ); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } protected abstract Identifier getTextureLocation(S state); public void extractRenderState(final T entity, final S state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.xRot = entity.getXRot(partialTicks); state.yRot = entity.getYRot(partialTicks); state.shake = entity.shakeTime - partialTicks; } }