package net.minecraft.client.renderer.blockentity; import com.google.common.collect.ImmutableMap; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import com.mojang.math.Transformation; import java.util.Map; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.Model; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.blockentity.state.SignRenderState; import net.minecraft.client.renderer.blockentity.state.StandingSignRenderState; import net.minecraft.client.renderer.feature.ModelFeatureRenderer; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.client.resources.model.sprite.SpriteGetter; import net.minecraft.client.resources.model.sprite.SpriteId; import net.minecraft.core.Direction; import net.minecraft.util.Unit; import net.minecraft.world.level.block.PlainSignBlock; import net.minecraft.world.level.block.StandingSignBlock; import net.minecraft.world.level.block.WallSignBlock; import net.minecraft.world.level.block.entity.SignBlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.RotationSegment; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.phys.Vec3; import org.joml.Matrix4f; import org.joml.Vector3f; import org.joml.Vector3fc; import org.jspecify.annotations.Nullable; @Environment(EnvType.CLIENT) public class StandingSignRenderer extends AbstractSignRenderer { private static final float RENDER_SCALE = 0.6666667F; private static final Vector3fc TEXT_OFFSET = new Vector3f(0.0F, 0.33333334F, 0.046666667F); public static final WallAndGroundTransformations TRANSFORMATIONS = new WallAndGroundTransformations<>( StandingSignRenderer::createWallTransformation, StandingSignRenderer::createGroundTransformation, 16 ); private final Map signModels; public StandingSignRenderer(final BlockEntityRendererProvider.Context context) { super(context); this.signModels = (Map)WoodType.values() .collect(ImmutableMap.toImmutableMap(type -> type, type -> StandingSignRenderer.Models.create(context, type))); } public StandingSignRenderState createRenderState() { return new StandingSignRenderState(); } public void extractRenderState( final SignBlockEntity blockEntity, final StandingSignRenderState state, final float partialTicks, final Vec3 cameraPosition, @Nullable final ModelFeatureRenderer.CrumblingOverlay breakProgress ) { super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress); BlockState blockState = blockEntity.getBlockState(); state.attachmentType = PlainSignBlock.getAttachmentPoint(blockState); if (blockState.getBlock() instanceof WallSignBlock) { state.transformations = TRANSFORMATIONS.wallTransformation(blockState.getValue(WallSignBlock.FACING)); } else { state.transformations = TRANSFORMATIONS.freeTransformations((Integer)blockState.getValue(StandingSignBlock.ROTATION)); } } protected Model.Simple getSignModel(final StandingSignRenderState state) { return ((StandingSignRenderer.Models)this.signModels.get(state.woodType)).get(state.attachmentType); } @Override protected SpriteId getSignSprite(final WoodType type) { return Sheets.getSignSprite(type); } private static Matrix4f baseTransformation(final float angle, final PlainSignBlock.Attachment attachmentType) { Matrix4f result = new Matrix4f().translate(0.5F, 0.5F, 0.5F).rotate(Axis.YP.rotationDegrees(-angle)); if (attachmentType == PlainSignBlock.Attachment.WALL) { result.translate(0.0F, -0.3125F, -0.4375F); } return result; } private static Transformation bodyTransformation(final PlainSignBlock.Attachment attachmentType, final float angle) { return new Transformation(baseTransformation(angle, attachmentType).scale(0.6666667F, -0.6666667F, -0.6666667F)); } private static Transformation textTransformation(final PlainSignBlock.Attachment attachmentType, final float angle, final boolean isFrontText) { Matrix4f result = baseTransformation(angle, attachmentType); if (!isFrontText) { result.rotate(Axis.YP.rotationDegrees(180.0F)); } float s = 0.010416667F; return new Transformation(result.translate(TEXT_OFFSET).scale(0.010416667F, -0.010416667F, 0.010416667F)); } private static SignRenderState.SignTransformations createTransformations(final PlainSignBlock.Attachment attachmentType, final float angle) { return new SignRenderState.SignTransformations( bodyTransformation(attachmentType, angle), textTransformation(attachmentType, angle, true), textTransformation(attachmentType, angle, false) ); } private static SignRenderState.SignTransformations createGroundTransformation(final int segment) { return createTransformations(PlainSignBlock.Attachment.GROUND, RotationSegment.convertToDegrees(segment)); } private static SignRenderState.SignTransformations createWallTransformation(final Direction direction) { return createTransformations(PlainSignBlock.Attachment.WALL, direction.toYRot()); } public static void submitSpecial( final SpriteGetter sprites, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final int lightCoords, final int overlayCoords, final Model.Simple model, final SpriteId sprite ) { submitNodeCollector.submitModel(model, Unit.INSTANCE, poseStack, lightCoords, overlayCoords, -1, sprite, sprites, 0, null); } public static Model.Simple createSignModel(final EntityModelSet entityModelSet, final WoodType woodType, final PlainSignBlock.Attachment attachment) { ModelLayerLocation layer = switch (attachment) { case GROUND -> ModelLayers.createStandingSignModelName(woodType); case WALL -> ModelLayers.createWallSignModelName(woodType); }; return new Model.Simple(entityModelSet.bakeLayer(layer), RenderTypes::entityCutout); } public static LayerDefinition createSignLayer(final boolean standing) { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("sign", CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -14.0F, -1.0F, 24.0F, 12.0F, 2.0F), PartPose.ZERO); if (standing) { root.addOrReplaceChild("stick", CubeListBuilder.create().texOffs(0, 14).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 14.0F, 2.0F), PartPose.ZERO); } return LayerDefinition.create(mesh, 64, 32); } @Environment(EnvType.CLIENT) private record Models(Model.Simple standing, Model.Simple wall) { public static StandingSignRenderer.Models create(final BlockEntityRendererProvider.Context context, final WoodType type) { return new StandingSignRenderer.Models( StandingSignRenderer.createSignModel(context.entityModelSet(), type, PlainSignBlock.Attachment.GROUND), StandingSignRenderer.createSignModel(context.entityModelSet(), type, PlainSignBlock.Attachment.WALL) ); } public Model.Simple get(final PlainSignBlock.Attachment attachmentType) { return switch (attachmentType) { case GROUND -> this.standing; case WALL -> this.wall; }; } } }