package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.RandomSource; @Environment(EnvType.CLIENT) public class WaterDropParticle extends SingleQuadParticle { protected WaterDropParticle(final ClientLevel level, final double x, final double y, final double z, final TextureAtlasSprite sprite) { super(level, x, y, z, 0.0, 0.0, 0.0, sprite); this.xd *= 0.3F; this.yd = this.random.nextFloat() * 0.2F + 0.1F; this.zd *= 0.3F; this.setSize(0.01F, 0.01F); this.gravity = 0.06F; this.lifetime = (int)(8.0 / (this.random.nextFloat() * 0.8 + 0.2)); } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public void tick() { this.xo = this.x; this.yo = this.y; this.zo = this.z; if (this.lifetime-- <= 0) { this.remove(); } else { this.yd = this.yd - this.gravity; this.move(this.xd, this.yd, this.zd); this.xd *= 0.98F; this.yd *= 0.98F; this.zd *= 0.98F; if (this.onGround) { if (this.random.nextFloat() < 0.5F) { this.remove(); } this.xd *= 0.7F; this.zd *= 0.7F; } BlockPos pos = BlockPos.containing(this.x, this.y, this.z); double offset = Math.max( this.level.getBlockState(pos).getCollisionShape(this.level, pos).max(Direction.Axis.Y, this.x - pos.getX(), this.z - pos.getZ()), this.level.getFluidState(pos).getHeight(this.level, pos) ); if (offset > 0.0 && this.y < pos.getY() + offset) { this.remove(); } } } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { return new WaterDropParticle(level, x, y, z, this.sprite.get(random)); } } }