package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; @Environment(EnvType.CLIENT) public class CritParticle extends SingleQuadParticle { private CritParticle( final ClientLevel level, final double x, final double y, final double z, final double xa, final double ya, final double za, final TextureAtlasSprite sprite ) { super(level, x, y, z, 0.0, 0.0, 0.0, sprite); this.friction = 0.7F; this.gravity = 0.5F; this.xd *= 0.1F; this.yd *= 0.1F; this.zd *= 0.1F; this.xd += xa * 0.4; this.yd += ya * 0.4; this.zd += za * 0.4; float col = this.random.nextFloat() * 0.3F + 0.6F; this.rCol = col; this.gCol = col; this.bCol = col; this.quadSize *= 0.75F; this.lifetime = Math.max((int)(6.0 / (this.random.nextFloat() * 0.8 + 0.6)), 1); this.hasPhysics = false; this.tick(); } @Override public float getQuadSize(final float a) { return this.quadSize * Mth.clamp((this.age + a) / this.lifetime * 32.0F, 0.0F, 1.0F); } @Override public void tick() { super.tick(); this.gCol *= 0.96F; this.bCol *= 0.9F; } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Environment(EnvType.CLIENT) public static class DamageIndicatorProvider implements ParticleProvider { private final SpriteSet sprite; public DamageIndicatorProvider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { CritParticle particle = new CritParticle(level, x, y, z, xAux, yAux + 1.0, zAux, this.sprite.get(random)); particle.setLifetime(20); return particle; } } @Environment(EnvType.CLIENT) public static class MagicProvider implements ParticleProvider { private final SpriteSet sprite; public MagicProvider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { CritParticle particle = new CritParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); particle.rCol *= 0.3F; particle.gCol *= 0.8F; return particle; } } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { return new CritParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); } } }