package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.tags.FluidTags; import net.minecraft.util.RandomSource; @Environment(EnvType.CLIENT) public class BubbleColumnUpParticle extends SingleQuadParticle { private BubbleColumnUpParticle( final ClientLevel level, final double x, final double y, final double z, final double xa, final double ya, final double za, final TextureAtlasSprite sprite ) { super(level, x, y, z, sprite); this.gravity = -0.125F; this.friction = 0.85F; this.setSize(0.02F, 0.02F); this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F); this.xd = xa * 0.2F + (this.random.nextFloat() * 2.0F - 1.0F) * 0.02F; this.yd = ya * 0.2F + (this.random.nextFloat() * 2.0F - 1.0F) * 0.02F; this.zd = za * 0.2F + (this.random.nextFloat() * 2.0F - 1.0F) * 0.02F; this.lifetime = (int)(40.0 / (this.random.nextFloat() * 0.8 + 0.2)); } @Override public void tick() { super.tick(); if (!this.removed && !this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER)) { this.remove(); } } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { return new BubbleColumnUpParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); } } }