package net.minecraft.client.model.object.projectile; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; @Environment(EnvType.CLIENT) public class WindChargeModel extends EntityModel { private static final int ROTATION_SPEED = 16; private final ModelPart bone; private final ModelPart windCharge; private final ModelPart wind; public WindChargeModel(final ModelPart root) { super(root, RenderTypes::entityTranslucent); this.bone = root.getChild("bone"); this.wind = this.bone.getChild("wind"); this.windCharge = this.bone.getChild("wind_charge"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, 0.0F)); bone.addOrReplaceChild( "wind", CubeListBuilder.create() .texOffs(15, 20) .addBox(-4.0F, -1.0F, -4.0F, 8.0F, 2.0F, 8.0F, new CubeDeformation(0.0F)) .texOffs(0, 9) .addBox(-3.0F, -2.0F, -3.0F, 6.0F, 4.0F, 6.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, -0.7854F, 0.0F) ); bone.addOrReplaceChild( "wind_charge", CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -2.0F, -2.0F, 4.0F, 4.0F, 4.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F) ); return LayerDefinition.create(meshdefinition, 64, 32); } public void setupAnim(final EntityRenderState state) { super.setupAnim(state); this.windCharge.yRot = -state.ageInTicks * 16.0F * (float) (Math.PI / 180.0); this.wind.yRot = state.ageInTicks * 16.0F * (float) (Math.PI / 180.0); } }