package net.minecraft.client.model.object.projectile; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ShulkerBulletRenderState; @Environment(EnvType.CLIENT) public class ShulkerBulletModel extends EntityModel { private static final String MAIN = "main"; private final ModelPart main; public ShulkerBulletModel(final ModelPart root) { super(root); this.main = root.getChild("main"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild( "main", CubeListBuilder.create() .texOffs(0, 0) .addBox(-4.0F, -4.0F, -1.0F, 8.0F, 8.0F, 2.0F) .texOffs(0, 10) .addBox(-1.0F, -4.0F, -4.0F, 2.0F, 8.0F, 8.0F) .texOffs(20, 0) .addBox(-4.0F, -1.0F, -4.0F, 8.0F, 2.0F, 8.0F), PartPose.ZERO ); return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final ShulkerBulletRenderState state) { super.setupAnim(state); this.main.yRot = state.yRot * (float) (Math.PI / 180.0); this.main.xRot = state.xRot * (float) (Math.PI / 180.0); } }