package net.minecraft.client.model.monster.zombie; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ZombieRenderState; @Environment(EnvType.CLIENT) public class BabyZombieModel extends ZombieModel { public BabyZombieModel(final ModelPart root) { super(root); } public static LayerDefinition createBodyLayer(final CubeDeformation g) { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-2.0F, -2.5F, -1.0F, 4.0F, 5.0F, 2.0F, g), PartPose.offset(0.0F, 17.5F, 0.0F)); PartDefinition head = root.addOrReplaceChild( "head", CubeListBuilder.create() .texOffs(3, 3) .addBox(-3.0F, -6.25F, -3.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(35, 3) .addBox(-3.0F, -6.15F, -3.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.25F)), PartPose.offset(0.0F, 15.25F, 0.0F) ); head.addOrReplaceChild("hat", CubeListBuilder.create(), PartPose.ZERO); root.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(36, 16).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, g), PartPose.offset(-3.0F, 15.5F, 0.0F) ); root.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(28, 16).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, g), PartPose.offset(3.0F, 15.5F, 0.0F) ); root.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(8, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, g), PartPose.offset(-1.0F, 20.0F, 0.0F) ); root.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, g), PartPose.offset(1.0F, 20.0F, 0.0F) ); return LayerDefinition.create(mesh, 64, 64); } }