package net.minecraft.client.model.monster.skeleton; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.AnimationUtils; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; @Environment(EnvType.CLIENT) public class SkeletonModel extends HumanoidModel { public SkeletonModel(final ModelPart root) { super(root); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition root = mesh.getRoot(); createDefaultSkeletonMesh(root); return LayerDefinition.create(mesh, 64, 32); } protected static void createDefaultSkeletonMesh(final PartDefinition root) { root.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); root.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); root.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); root.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); } public static LayerDefinition createSingleModelDualBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition root = meshdefinition.getRoot(); root.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(16, 16) .addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F) .texOffs(28, 0) .addBox(-4.0F, 10.0F, -2.0F, 8.0F, 1.0F, 4.0F) .texOffs(16, 48) .addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.025F)), PartPose.offset(0.0F, 0.0F, 0.0F) ); root.addOrReplaceChild( "head", CubeListBuilder.create() .texOffs(0, 0) .addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F) .texOffs(0, 32) .addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.2F)), PartPose.offset(0.0F, 0.0F, 0.0F) ) .addOrReplaceChild("hat", CubeListBuilder.create(), PartPose.ZERO); root.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F).texOffs(42, 33).addBox(-1.55F, -2.025F, -1.5F, 3.0F, 12.0F, 3.0F), PartPose.offset(-5.5F, 2.0F, 0.0F) ); root.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(56, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F).texOffs(40, 48).addBox(-1.45F, -2.025F, -1.5F, 3.0F, 12.0F, 3.0F), PartPose.offset(5.5F, 2.0F, 0.0F) ); root.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F).texOffs(0, 49).addBox(-1.5F, -0.0F, -1.5F, 3.0F, 12.0F, 3.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); root.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F).texOffs(4, 49).addBox(-1.5F, 0.0F, -1.5F, 3.0F, 12.0F, 3.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); return LayerDefinition.create(meshdefinition, 64, 64); } public void setupAnim(final S state) { super.setupAnim(state); if (state.isAggressive && !state.isHoldingBow) { float attackTime = state.attackTime; float attack2 = Mth.sin(attackTime * (float) Math.PI); float attack = Mth.sin((1.0F - (1.0F - attackTime) * (1.0F - attackTime)) * (float) Math.PI); this.rightArm.zRot = 0.0F; this.leftArm.zRot = 0.0F; this.rightArm.yRot = -(0.1F - attack2 * 0.6F); this.leftArm.yRot = 0.1F - attack2 * 0.6F; this.rightArm.xRot = (float) (-Math.PI / 2); this.leftArm.xRot = (float) (-Math.PI / 2); this.rightArm.xRot -= attack2 * 1.2F - attack * 0.4F; this.leftArm.xRot -= attack2 * 1.2F - attack * 0.4F; AnimationUtils.bobArms(this.rightArm, this.leftArm, state.ageInTicks); } } public void translateToHand(final SkeletonRenderState state, final HumanoidArm arm, final PoseStack poseStack) { this.root().translateAndRotate(poseStack); float offset = arm == HumanoidArm.RIGHT ? 1.0F : -1.0F; ModelPart part = this.getArm(arm); part.x += offset; part.translateAndRotate(poseStack); part.x -= offset; } }