package net.minecraft.client.model.monster.ravager; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.RavagerRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class RavagerModel extends EntityModel { private final ModelPart head; private final ModelPart mouth; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; private final ModelPart neck; public RavagerModel(final ModelPart root) { super(root); this.neck = root.getChild("neck"); this.head = this.neck.getChild("head"); this.mouth = this.head.getChild("mouth"); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); int legSize = 16; PartDefinition neck = root.addOrReplaceChild( "neck", CubeListBuilder.create().texOffs(68, 73).addBox(-5.0F, -1.0F, -18.0F, 10.0F, 10.0F, 18.0F), PartPose.offset(0.0F, -7.0F, 5.5F) ); PartDefinition head = neck.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -20.0F, -14.0F, 16.0F, 20.0F, 16.0F).texOffs(0, 0).addBox(-2.0F, -6.0F, -18.0F, 4.0F, 8.0F, 4.0F), PartPose.offset(0.0F, 16.0F, -17.0F) ); head.addOrReplaceChild( "right_horn", CubeListBuilder.create().texOffs(74, 55).addBox(0.0F, -14.0F, -2.0F, 2.0F, 14.0F, 4.0F), PartPose.offsetAndRotation(-10.0F, -14.0F, -8.0F, 1.0995574F, 0.0F, 0.0F) ); head.addOrReplaceChild( "left_horn", CubeListBuilder.create().texOffs(74, 55).mirror().addBox(0.0F, -14.0F, -2.0F, 2.0F, 14.0F, 4.0F), PartPose.offsetAndRotation(8.0F, -14.0F, -8.0F, 1.0995574F, 0.0F, 0.0F) ); head.addOrReplaceChild("mouth", CubeListBuilder.create().texOffs(0, 36).addBox(-8.0F, 0.0F, -16.0F, 16.0F, 3.0F, 16.0F), PartPose.offset(0.0F, -2.0F, 2.0F)); root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 55).addBox(-7.0F, -10.0F, -7.0F, 14.0F, 16.0F, 20.0F).texOffs(0, 91).addBox(-6.0F, 6.0F, -7.0F, 12.0F, 13.0F, 18.0F), PartPose.offsetAndRotation(0.0F, 1.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); root.addOrReplaceChild( "right_hind_leg", CubeListBuilder.create().texOffs(96, 0).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(-8.0F, -13.0F, 18.0F) ); root.addOrReplaceChild( "left_hind_leg", CubeListBuilder.create().texOffs(96, 0).mirror().addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(8.0F, -13.0F, 18.0F) ); root.addOrReplaceChild( "right_front_leg", CubeListBuilder.create().texOffs(64, 0).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(-8.0F, -13.0F, -5.0F) ); root.addOrReplaceChild( "left_front_leg", CubeListBuilder.create().texOffs(64, 0).mirror().addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(8.0F, -13.0F, -5.0F) ); return LayerDefinition.create(mesh, 128, 128); } public void setupAnim(final RavagerRenderState state) { super.setupAnim(state); float stunnedTick = state.stunnedTicksRemaining; float attackTick = state.attackTicksRemaining; int attackTime = 10; if (attackTick > 0.0F) { float headAnim = Mth.triangleWave(attackTick, 10.0F); float scaled = (1.0F + headAnim) * 0.5F; float headPos = scaled * scaled * scaled * 12.0F; float yOffset = headPos * Mth.sin(this.neck.xRot); this.neck.z = -6.5F + headPos; this.neck.y = -7.0F - yOffset; if (attackTick > 5.0F) { this.mouth.xRot = Mth.sin((-4.0F + attackTick) / 4.0F) * (float) Math.PI * 0.4F; } else { this.mouth.xRot = (float) (Math.PI / 20) * Mth.sin((float) Math.PI * attackTick / 10.0F); } } else { float headPos = -1.0F; float yOffset = -1.0F * Mth.sin(this.neck.xRot); this.neck.x = 0.0F; this.neck.y = -7.0F - yOffset; this.neck.z = 5.5F; boolean isStunned = stunnedTick > 0.0F; this.neck.xRot = isStunned ? 0.21991149F : 0.0F; this.mouth.xRot = (float) Math.PI * (isStunned ? 0.05F : 0.01F); if (isStunned) { double speed = stunnedTick / 40.0; this.neck.x = (float)Math.sin(speed * 10.0) * 3.0F; } else if (state.roarAnimation > 0.0) { float mouthAnim = Mth.sin(state.roarAnimation * (float) Math.PI * 0.25F); this.mouth.xRot = (float) (Math.PI / 2) * mouthAnim; } } this.head.xRot = state.xRot * (float) (Math.PI / 180.0); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); float animationPos = state.walkAnimationPos; float legRot = 0.4F * state.walkAnimationSpeed; this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * legRot; this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * legRot; this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * legRot; this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * legRot; } }