package net.minecraft.client.model.monster.ghast; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartNames; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.entity.state.GhastRenderState; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; @Environment(EnvType.CLIENT) public class GhastModel extends EntityModel { private final ModelPart[] tentacles = new ModelPart[9]; public GhastModel(final ModelPart root) { super(root); for (int i = 0; i < this.tentacles.length; i++) { this.tentacles[i] = root.getChild(PartNames.tentacle(i)); } } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F), PartPose.offset(0.0F, 17.6F, 0.0F)); RandomSource random = RandomSource.createThreadLocalInstance(1660L); for (int i = 0; i < 9; i++) { float xo = ((i % 3 - i / 3 % 2 * 0.5F + 0.25F) / 2.0F * 2.0F - 1.0F) * 5.0F; float yo = (i / 3 / 2.0F * 2.0F - 1.0F) * 5.0F; int len = random.nextInt(7) + 8; root.addOrReplaceChild( PartNames.tentacle(i), CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, len, 2.0F), PartPose.offset(xo, 24.6F, yo) ); } return LayerDefinition.create(mesh, 64, 32).apply(MeshTransformer.scaling(4.5F)); } public void setupAnim(final GhastRenderState state) { super.setupAnim(state); animateTentacles(state, this.tentacles); } public static void animateTentacles(final EntityRenderState state, final ModelPart[] tentacles) { for (int i = 0; i < tentacles.length; i++) { tentacles[i].xRot = 0.2F * Mth.sin(state.ageInTicks * 0.3F + i) + 0.4F; } } }