package net.minecraft.client.model.monster.endermite; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class EndermiteModel extends EntityModel { private static final int BODY_COUNT = 4; private static final int[][] BODY_SIZES = new int[][]{{4, 3, 2}, {6, 4, 5}, {3, 3, 1}, {1, 2, 1}}; private static final int[][] BODY_TEXS = new int[][]{{0, 0}, {0, 5}, {0, 14}, {0, 18}}; private final ModelPart[] bodyParts = new ModelPart[4]; public EndermiteModel(final ModelPart root) { super(root); for (int i = 0; i < 4; i++) { this.bodyParts[i] = root.getChild(createSegmentName(i)); } } private static String createSegmentName(final int i) { return "segment" + i; } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); float placement = -3.5F; for (int i = 0; i < 4; i++) { root.addOrReplaceChild( createSegmentName(i), CubeListBuilder.create() .texOffs(BODY_TEXS[i][0], BODY_TEXS[i][1]) .addBox(BODY_SIZES[i][0] * -0.5F, 0.0F, BODY_SIZES[i][2] * -0.5F, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]), PartPose.offset(0.0F, 24 - BODY_SIZES[i][1], placement) ); if (i < 3) { placement += (BODY_SIZES[i][2] + BODY_SIZES[i + 1][2]) * 0.5F; } } return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final EntityRenderState state) { super.setupAnim(state); for (int i = 0; i < this.bodyParts.length; i++) { this.bodyParts[i].yRot = Mth.cos(state.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.01F * (1 + Math.abs(i - 2)); this.bodyParts[i].x = Mth.sin(state.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.1F * Math.abs(i - 2); } } }