package net.minecraft.client.model.monster.blaze; import java.util.Arrays; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class BlazeModel extends EntityModel { private final ModelPart[] upperBodyParts; private final ModelPart head; public BlazeModel(final ModelPart root) { super(root); this.head = root.getChild("head"); this.upperBodyParts = new ModelPart[12]; Arrays.setAll(this.upperBodyParts, i -> root.getChild(getPartName(i))); } private static String getPartName(final int i) { return "part" + i; } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO); float angle = 0.0F; CubeListBuilder rod = CubeListBuilder.create().texOffs(0, 16).addBox(0.0F, 0.0F, 0.0F, 2.0F, 8.0F, 2.0F); for (int i = 0; i < 4; i++) { float x = Mth.cos(angle) * 9.0F; float y = -2.0F + Mth.cos(i * 2 * 0.25F); float z = Mth.sin(angle) * 9.0F; root.addOrReplaceChild(getPartName(i), rod, PartPose.offset(x, y, z)); angle++; } angle = (float) (Math.PI / 4); for (int i = 4; i < 8; i++) { float x = Mth.cos(angle) * 7.0F; float y = 2.0F + Mth.cos(i * 2 * 0.25F); float z = Mth.sin(angle) * 7.0F; root.addOrReplaceChild(getPartName(i), rod, PartPose.offset(x, y, z)); angle++; } angle = 0.47123894F; for (int i = 8; i < 12; i++) { float x = Mth.cos(angle) * 5.0F; float y = 11.0F + Mth.cos(i * 1.5F * 0.5F); float z = Mth.sin(angle) * 5.0F; root.addOrReplaceChild(getPartName(i), rod, PartPose.offset(x, y, z)); angle++; } return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final LivingEntityRenderState state) { super.setupAnim(state); float angle = state.ageInTicks * (float) Math.PI * -0.1F; for (int i = 0; i < 4; i++) { this.upperBodyParts[i].y = -2.0F + Mth.cos((i * 2 + state.ageInTicks) * 0.25F); this.upperBodyParts[i].x = Mth.cos(angle) * 9.0F; this.upperBodyParts[i].z = Mth.sin(angle) * 9.0F; angle++; } angle = (float) (Math.PI / 4) + state.ageInTicks * (float) Math.PI * 0.03F; for (int i = 4; i < 8; i++) { this.upperBodyParts[i].y = 2.0F + Mth.cos((i * 2 + state.ageInTicks) * 0.25F); this.upperBodyParts[i].x = Mth.cos(angle) * 7.0F; this.upperBodyParts[i].z = Mth.sin(angle) * 7.0F; angle++; } angle = 0.47123894F + state.ageInTicks * (float) Math.PI * -0.05F; for (int i = 8; i < 12; i++) { this.upperBodyParts[i].y = 11.0F + Mth.cos((i * 1.5F + state.ageInTicks) * 0.5F); this.upperBodyParts[i].x = Mth.cos(angle) * 5.0F; this.upperBodyParts[i].z = Mth.sin(angle) * 5.0F; angle++; } this.head.yRot = state.yRot * (float) (Math.PI / 180.0); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); } }