package net.minecraft.client.model.effects; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.EvokerFangsRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class EvokerFangsModel extends EntityModel { private static final String BASE = "base"; private static final String UPPER_JAW = "upper_jaw"; private static final String LOWER_JAW = "lower_jaw"; private final ModelPart base; private final ModelPart upperJaw; private final ModelPart lowerJaw; public EvokerFangsModel(final ModelPart root) { super(root); this.base = root.getChild("base"); this.upperJaw = this.base.getChild("upper_jaw"); this.lowerJaw = this.base.getChild("lower_jaw"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition base = root.addOrReplaceChild( "base", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 10.0F, 12.0F, 10.0F), PartPose.offset(-5.0F, 24.0F, -5.0F) ); CubeListBuilder jaw = CubeListBuilder.create().texOffs(40, 0).addBox(0.0F, 0.0F, 0.0F, 4.0F, 14.0F, 8.0F); base.addOrReplaceChild("upper_jaw", jaw, PartPose.offsetAndRotation(6.5F, 0.0F, 1.0F, 0.0F, 0.0F, 2.042035F)); base.addOrReplaceChild("lower_jaw", jaw, PartPose.offsetAndRotation(3.5F, 0.0F, 9.0F, 0.0F, (float) Math.PI, 4.2411504F)); return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final EvokerFangsRenderState state) { super.setupAnim(state); float biteProgress = state.biteProgress; float biteAmount = Math.min(biteProgress * 2.0F, 1.0F); biteAmount = 1.0F - biteAmount * biteAmount * biteAmount; this.upperJaw.zRot = (float) Math.PI - biteAmount * 0.35F * (float) Math.PI; this.lowerJaw.zRot = (float) Math.PI + biteAmount * 0.35F * (float) Math.PI; this.base.y = this.base.y - (biteProgress + Mth.sin(biteProgress * 2.7F)) * 7.2F; float preScale = 1.0F; if (biteProgress > 0.9F) { preScale *= (1.0F - biteProgress) / 0.1F; } this.root.y = 24.0F - 20.0F * preScale; this.root.xScale = preScale; this.root.yScale = preScale; this.root.zScale = preScale; } }