package net.minecraft.client.model.animal.squid; import java.util.Arrays; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SquidRenderState; @Environment(EnvType.CLIENT) public class SquidModel extends EntityModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F); private final ModelPart[] tentacles = new ModelPart[8]; public SquidModel(final ModelPart root) { super(root); Arrays.setAll(this.tentacles, i -> root.getChild(createTentacleName(i))); } protected static String createTentacleName(final int i) { return "tentacle" + i; } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); CubeDeformation g = new CubeDeformation(0.02F); int yoffs = -16; root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0F, -8.0F, -6.0F, 12.0F, 16.0F, 12.0F, g), PartPose.offset(0.0F, 8.0F, 0.0F)); int tentacleCount = 8; CubeListBuilder tentacle = CubeListBuilder.create().texOffs(48, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 18.0F, 2.0F); for (int i = 0; i < 8; i++) { double angle = i * Math.PI * 2.0 / 8.0; float x = (float)Math.cos(angle) * 5.0F; float y = 15.0F; float z = (float)Math.sin(angle) * 5.0F; angle = i * Math.PI * -2.0 / 8.0 + (Math.PI / 2); float yRot = (float)angle; root.addOrReplaceChild(createTentacleName(i), tentacle, PartPose.offsetAndRotation(x, 15.0F, z, 0.0F, yRot, 0.0F)); } return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final SquidRenderState state) { super.setupAnim(state); for (ModelPart tentacle : this.tentacles) { tentacle.xRot = state.tentacleAngle; } } }