package net.minecraft.client.model.animal.sheep; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.QuadrupedModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SheepRenderState; @Environment(EnvType.CLIENT) public class SheepFurModel extends QuadrupedModel { public SheepFurModel(final ModelPart root) { super(root); } public static LayerDefinition createFurLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -4.0F, -4.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.6F)), PartPose.offset(0.0F, 6.0F, -8.0F) ); root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(28, 8).addBox(-4.0F, -10.0F, -7.0F, 8.0F, 16.0F, 6.0F, new CubeDeformation(1.75F)), PartPose.offsetAndRotation(0.0F, 5.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); CubeListBuilder leg = CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, new CubeDeformation(0.5F)); root.addOrReplaceChild("right_hind_leg", leg, PartPose.offset(-3.0F, 12.0F, 7.0F)); root.addOrReplaceChild("left_hind_leg", leg, PartPose.offset(3.0F, 12.0F, 7.0F)); root.addOrReplaceChild("right_front_leg", leg, PartPose.offset(-3.0F, 12.0F, -5.0F)); root.addOrReplaceChild("left_front_leg", leg, PartPose.offset(3.0F, 12.0F, -5.0F)); return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final SheepRenderState state) { super.setupAnim(state); this.head.y = this.head.y + state.headEatPositionScale * 9.0F * state.ageScale; this.head.xRot = state.headEatAngleScale; } }