package net.minecraft.client.model.animal.parrot; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ParrotRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.animal.parrot.Parrot; @Environment(EnvType.CLIENT) public class ParrotModel extends EntityModel { private static final String FEATHER = "feather"; private final ModelPart body; private final ModelPart tail; private final ModelPart leftWing; private final ModelPart rightWing; private final ModelPart head; private final ModelPart leftLeg; private final ModelPart rightLeg; public ParrotModel(final ModelPart root) { super(root); this.body = root.getChild("body"); this.tail = root.getChild("tail"); this.leftWing = root.getChild("left_wing"); this.rightWing = root.getChild("right_wing"); this.head = root.getChild("head"); this.leftLeg = root.getChild("left_leg"); this.rightLeg = root.getChild("right_leg"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(2, 8).addBox(-1.5F, 0.0F, -1.5F, 3.0F, 6.0F, 3.0F), PartPose.offsetAndRotation(0.0F, 16.5F, -3.0F, 0.4937F, 0.0F, 0.0F) ); root.addOrReplaceChild( "tail", CubeListBuilder.create().texOffs(22, 1).addBox(-1.5F, -1.0F, -1.0F, 3.0F, 4.0F, 1.0F), PartPose.offsetAndRotation(0.0F, 21.07F, 1.16F, 1.015F, 0.0F, 0.0F) ); root.addOrReplaceChild( "left_wing", CubeListBuilder.create().texOffs(19, 8).addBox(-0.5F, 0.0F, -1.5F, 1.0F, 5.0F, 3.0F), PartPose.offsetAndRotation(1.5F, 16.94F, -2.76F, -0.6981F, (float) -Math.PI, 0.0F) ); root.addOrReplaceChild( "right_wing", CubeListBuilder.create().texOffs(19, 8).addBox(-0.5F, 0.0F, -1.5F, 1.0F, 5.0F, 3.0F), PartPose.offsetAndRotation(-1.5F, 16.94F, -2.76F, -0.6981F, (float) -Math.PI, 0.0F) ); PartDefinition head = root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(2, 2).addBox(-1.0F, -1.5F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(0.0F, 15.69F, -2.76F) ); head.addOrReplaceChild("head2", CubeListBuilder.create().texOffs(10, 0).addBox(-1.0F, -0.5F, -2.0F, 2.0F, 1.0F, 4.0F), PartPose.offset(0.0F, -2.0F, -1.0F)); head.addOrReplaceChild("beak1", CubeListBuilder.create().texOffs(11, 7).addBox(-0.5F, -1.0F, -0.5F, 1.0F, 2.0F, 1.0F), PartPose.offset(0.0F, -0.5F, -1.5F)); head.addOrReplaceChild("beak2", CubeListBuilder.create().texOffs(16, 7).addBox(-0.5F, 0.0F, -0.5F, 1.0F, 2.0F, 1.0F), PartPose.offset(0.0F, -1.75F, -2.45F)); head.addOrReplaceChild( "feather", CubeListBuilder.create().texOffs(2, 18).addBox(0.0F, -4.0F, -2.0F, 0.0F, 5.0F, 4.0F), PartPose.offsetAndRotation(0.0F, -2.15F, 0.15F, -0.2214F, 0.0F, 0.0F) ); CubeListBuilder leg = CubeListBuilder.create().texOffs(14, 18).addBox(-0.5F, 0.0F, -0.5F, 1.0F, 2.0F, 1.0F); root.addOrReplaceChild("left_leg", leg, PartPose.offsetAndRotation(1.0F, 22.0F, -1.05F, -0.0299F, 0.0F, 0.0F)); root.addOrReplaceChild("right_leg", leg, PartPose.offsetAndRotation(-1.0F, 22.0F, -1.05F, -0.0299F, 0.0F, 0.0F)); return LayerDefinition.create(mesh, 32, 32); } public void setupAnim(final ParrotRenderState state) { super.setupAnim(state); this.prepare(state.pose); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); switch (state.pose) { case STANDING: this.leftLeg.xRot = this.leftLeg.xRot + Mth.cos(state.walkAnimationPos * 0.6662F) * 1.4F * state.walkAnimationSpeed; this.rightLeg.xRot = this.rightLeg.xRot + Mth.cos(state.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * state.walkAnimationSpeed; case FLYING: case ON_SHOULDER: default: float bobbingBody = state.flapAngle * 0.3F; this.head.y += bobbingBody; this.tail.xRot = this.tail.xRot + Mth.cos(state.walkAnimationPos * 0.6662F) * 0.3F * state.walkAnimationSpeed; this.tail.y += bobbingBody; this.body.y += bobbingBody; this.leftWing.zRot = -0.0873F - state.flapAngle; this.leftWing.y += bobbingBody; this.rightWing.zRot = 0.0873F + state.flapAngle; this.rightWing.y += bobbingBody; this.leftLeg.y += bobbingBody; this.rightLeg.y += bobbingBody; case SITTING: break; case PARTY: float xPos = Mth.cos(state.ageInTicks); float yPos = Mth.sin(state.ageInTicks); this.head.x += xPos; this.head.y += yPos; this.head.xRot = 0.0F; this.head.yRot = 0.0F; this.head.zRot = Mth.sin(state.ageInTicks) * 0.4F; this.body.x += xPos; this.body.y += yPos; this.leftWing.zRot = -0.0873F - state.flapAngle; this.leftWing.x += xPos; this.leftWing.y += yPos; this.rightWing.zRot = 0.0873F + state.flapAngle; this.rightWing.x += xPos; this.rightWing.y += yPos; this.tail.x += xPos; this.tail.y += yPos; } } private void prepare(final ParrotModel.Pose pose) { switch (pose) { case FLYING: this.leftLeg.xRot += (float) (Math.PI * 2.0 / 9.0); this.rightLeg.xRot += (float) (Math.PI * 2.0 / 9.0); case STANDING: case ON_SHOULDER: default: break; case SITTING: float sittingYOffset = 1.9F; this.head.y++; this.tail.xRot += (float) (Math.PI / 6); this.tail.y++; this.body.y++; this.leftWing.zRot = -0.0873F; this.leftWing.y++; this.rightWing.zRot = 0.0873F; this.rightWing.y++; this.leftLeg.y++; this.rightLeg.y++; this.leftLeg.xRot++; this.rightLeg.xRot++; break; case PARTY: this.leftLeg.zRot = (float) (-Math.PI / 9); this.rightLeg.zRot = (float) (Math.PI / 9); } } public static ParrotModel.Pose getPose(final Parrot entity) { if (entity.isPartyParrot()) { return ParrotModel.Pose.PARTY; } else if (entity.isInSittingPose()) { return ParrotModel.Pose.SITTING; } else { return entity.isFlying() ? ParrotModel.Pose.FLYING : ParrotModel.Pose.STANDING; } } @Environment(EnvType.CLIENT) public static enum Pose { FLYING, STANDING, SITTING, PARTY, ON_SHOULDER; } }