package net.minecraft.client.model.animal.fox; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.animation.KeyframeAnimation; import net.minecraft.client.animation.definitions.FoxBabyAnimation; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.FoxRenderState; @Environment(EnvType.CLIENT) public class BabyFoxModel extends FoxModel { private static final float MAX_WALK_ANIMATION_SPEED = 1.0F; private static final float WALK_ANIMATION_SCALE_FACTOR = 2.5F; private final KeyframeAnimation babyWalkAnimation; public BabyFoxModel(final ModelPart root) { super(root); this.babyWalkAnimation = FoxBabyAnimation.FOX_BABY_WALK.bake(root); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition root = meshdefinition.getRoot(); root.addOrReplaceChild( "head", CubeListBuilder.create() .texOffs(0, 0) .addBox(-3.0F, -2.125F, -5.125F, 6.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(18, 20) .addBox(-1.0F, 0.875F, -7.125F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(22, 8) .addBox(-3.0F, -4.125F, -4.125F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(22, 11) .addBox(1.0F, -4.125F, -4.125F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 18.125F, 0.125F) ); root.addOrReplaceChild( "right_hind_leg", CubeListBuilder.create().texOffs(22, 4).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-1.5F, 22.0F, 4.0F) ); root.addOrReplaceChild( "left_hind_leg", CubeListBuilder.create().texOffs(22, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(1.5F, 22.0F, 4.0F) ); root.addOrReplaceChild( "right_front_leg", CubeListBuilder.create().texOffs(22, 4).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-1.5F, 22.0F, 0.0F) ); root.addOrReplaceChild( "left_front_leg", CubeListBuilder.create().texOffs(22, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(1.5F, 22.0F, 0.0F) ); PartDefinition body = root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 10).addBox(-2.5F, -2.0F, -3.0F, 5.0F, 4.0F, 6.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 2.0F) ); body.addOrReplaceChild( "tail", CubeListBuilder.create().texOffs(0, 20).addBox(-1.5F, -1.48F, -1.0F, 3.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -0.5F, 3.0F) ); return LayerDefinition.create(meshdefinition, 32, 32); } @Override protected void setSittingPose(final FoxRenderState state) { super.setSittingPose(state); this.body.xRot = -0.959931F; this.body.z = this.body.z - 4.5F * state.ageScale; this.body.y = this.body.y + 3.0F * state.ageScale; this.tail.y -= 0.6F; this.tail.z = this.tail.z - 2.0F * state.ageScale; this.tail.xRot = 0.95993114F; this.head.y -= 0.75F; this.head.z += 0.0F; this.rightFrontLeg.xRot = (float) (-Math.PI / 12); this.leftFrontLeg.xRot = (float) (-Math.PI / 12); this.rightFrontLeg.z--; this.leftFrontLeg.z--; this.rightFrontLeg.x += 0.01F; this.leftFrontLeg.x -= 0.01F; this.rightHindLeg.z -= 3.75F; this.leftHindLeg.z -= 3.75F; this.rightHindLeg.x += 0.01F; this.leftHindLeg.x -= 0.01F; } @Override protected void setSleepingPose(final FoxRenderState state) { super.setSleepingPose(state); this.body.zRot = (float) (-Math.PI / 2); this.body.xRot = (float) (-Math.PI / 18); this.body.y++; this.body.z--; this.body.x--; this.tail.xRot = (float) (-Math.PI * 5.0 / 6.0); this.tail.xRot = -2.1816616F; this.tail.x -= 0.7F; this.tail.z += 0.6F; this.tail.y += 0.9F; this.head.x -= 2.0F; this.head.y += 2.8F; this.head.z -= 4.0F; this.head.yRot = (float) (-Math.PI * 2.0 / 3.0); this.head.zRot = 0.0F; } @Override protected void setWalkingPose(final FoxRenderState state) { super.setWalkingPose(state); this.babyWalkAnimation.applyWalk(state.walkAnimationPos, state.walkAnimationSpeed, 1.0F, 2.5F); } @Override protected void setCrouchingPose(final FoxRenderState state) { super.setCrouchingPose(state); this.body.y = this.body.y + state.crouchAmount / 6.0F; } }