package net.minecraft.client.model.animal.fox; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.FoxRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class AdultFoxModel extends FoxModel { private static final int LEG_SIZE = 6; private static final float HEAD_HEIGHT = 16.5F; private static final float LEG_POS = 17.5F; public AdultFoxModel(final ModelPart root) { super(root); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition head = root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(1, 5).addBox(-3.0F, -2.0F, -5.0F, 8.0F, 6.0F, 6.0F), PartPose.offset(-1.0F, 16.5F, -3.0F) ); head.addOrReplaceChild("right_ear", CubeListBuilder.create().texOffs(8, 1).addBox(-3.0F, -4.0F, -4.0F, 2.0F, 2.0F, 1.0F), PartPose.ZERO); head.addOrReplaceChild("left_ear", CubeListBuilder.create().texOffs(15, 1).addBox(3.0F, -4.0F, -4.0F, 2.0F, 2.0F, 1.0F), PartPose.ZERO); head.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(6, 18).addBox(-1.0F, 2.01F, -8.0F, 4.0F, 2.0F, 3.0F), PartPose.ZERO); PartDefinition body = root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(24, 15).addBox(-3.0F, 3.999F, -3.5F, 6.0F, 11.0F, 6.0F), PartPose.offsetAndRotation(0.0F, 16.0F, -6.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); CubeDeformation fudge = new CubeDeformation(0.001F); CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(4, 24).addBox(2.0F, 0.5F, -1.0F, 2.0F, 6.0F, 2.0F, fudge); CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(13, 24).addBox(2.0F, 0.5F, -1.0F, 2.0F, 6.0F, 2.0F, fudge); root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-5.0F, 17.5F, 7.0F)); root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(-1.0F, 17.5F, 7.0F)); root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-5.0F, 17.5F, 0.0F)); root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(-1.0F, 17.5F, 0.0F)); body.addOrReplaceChild( "tail", CubeListBuilder.create().texOffs(30, 0).addBox(2.0F, 0.0F, -1.0F, 4.0F, 9.0F, 5.0F), PartPose.offsetAndRotation(-4.0F, 15.0F, -1.0F, -0.05235988F, 0.0F, 0.0F) ); return LayerDefinition.create(mesh, 48, 32); } @Override protected void setSittingPose(final FoxRenderState state) { super.setSittingPose(state); this.body.xRot = (float) (Math.PI / 6); this.body.y -= 7.0F; this.body.z += 3.0F; this.tail.xRot = (float) (Math.PI / 4); this.head.y -= 6.5F; this.head.z += 2.75F; this.rightFrontLeg.xRot = (float) (-Math.PI / 12); this.leftFrontLeg.xRot = (float) (-Math.PI / 12); this.rightHindLeg.xRot = (float) (-Math.PI * 5.0 / 12.0); this.rightHindLeg.y += 4.0F; this.rightHindLeg.z -= 0.25F; this.leftHindLeg.xRot = (float) (-Math.PI * 5.0 / 12.0); this.leftHindLeg.y += 4.0F; this.leftHindLeg.z -= 0.25F; this.tail.z--; } @Override protected void setSleepingPose(final FoxRenderState state) { super.setSleepingPose(state); this.body.zRot = (float) (-Math.PI / 2); this.body.y += 5.0F; this.tail.xRot = (float) (-Math.PI * 5.0 / 6.0); this.head.x += 2.0F; this.head.y += 2.99F; this.head.yRot = (float) (-Math.PI * 2.0 / 3.0); this.head.zRot = 0.0F; } @Override protected void setWalkingPose(final FoxRenderState state) { super.setWalkingPose(state); float animationSpeed = state.walkAnimationSpeed; float animationPos = state.walkAnimationPos; this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; } @Override protected void setCrouchingPose(final FoxRenderState state) { super.setCrouchingPose(state); this.body.y = this.body.y + state.crouchAmount; } @Override protected void setPouncingPose(final FoxRenderState state) { super.setPouncingPose(state); float crouch = state.crouchAmount / 2.0F; this.body.y -= crouch; this.head.y -= crouch; } }