package net.minecraft.client.model.animal.fish; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class CodModel extends EntityModel { private final ModelPart tailFin; public CodModel(final ModelPart root) { super(root); this.tailFin = root.getChild("tail_fin"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); int yo = 22; root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -2.0F, 0.0F, 2.0F, 4.0F, 7.0F), PartPose.offset(0.0F, 22.0F, 0.0F)); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(11, 0).addBox(-1.0F, -2.0F, -3.0F, 2.0F, 4.0F, 3.0F), PartPose.offset(0.0F, 22.0F, 0.0F)); root.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 3.0F, 1.0F), PartPose.offset(0.0F, 22.0F, -3.0F)); root.addOrReplaceChild( "right_fin", CubeListBuilder.create().texOffs(22, 1).addBox(-2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 2.0F), PartPose.offsetAndRotation(-1.0F, 23.0F, 0.0F, 0.0F, 0.0F, (float) (-Math.PI / 4)) ); root.addOrReplaceChild( "left_fin", CubeListBuilder.create().texOffs(22, 4).addBox(0.0F, 0.0F, -1.0F, 2.0F, 0.0F, 2.0F), PartPose.offsetAndRotation(1.0F, 23.0F, 0.0F, 0.0F, 0.0F, (float) (Math.PI / 4)) ); root.addOrReplaceChild("tail_fin", CubeListBuilder.create().texOffs(22, 3).addBox(0.0F, -2.0F, 0.0F, 0.0F, 4.0F, 4.0F), PartPose.offset(0.0F, 22.0F, 7.0F)); root.addOrReplaceChild("top_fin", CubeListBuilder.create().texOffs(20, -6).addBox(0.0F, -1.0F, -1.0F, 0.0F, 1.0F, 6.0F), PartPose.offset(0.0F, 20.0F, 0.0F)); return LayerDefinition.create(mesh, 32, 32); } public void setupAnim(final LivingEntityRenderState state) { super.setupAnim(state); float amplitudeMultiplier = state.isInWater ? 1.0F : 1.5F; this.tailFin.yRot = -amplitudeMultiplier * 0.45F * Mth.sin(0.6F * state.ageInTicks); } }