package net.minecraft.client.model.animal.equine; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.DonkeyRenderState; @Environment(EnvType.CLIENT) public class DonkeyModel extends AbstractEquineModel { public static final float DONKEY_SCALE = 0.87F; public static final float MULE_SCALE = 0.92F; private static final MeshTransformer DONKEY_TRANSFORMER = mesh -> { modifyMesh(mesh.getRoot()); return mesh; }; private final ModelPart leftChest = this.body.getChild("left_chest"); private final ModelPart rightChest = this.body.getChild("right_chest"); public DonkeyModel(final ModelPart root) { super(root); } public DonkeyModel( final ModelPart root, final ModelPart headParts, final ModelPart rightHindLeg, final ModelPart rightFrontLeg, final ModelPart leftHindLeg, final ModelPart leftFrontLeg, final ModelPart tail ) { super(root, headParts, rightHindLeg, rightFrontLeg, leftHindLeg, leftFrontLeg, tail); } public static LayerDefinition createBodyLayer(final float scale) { return LayerDefinition.create(AbstractEquineModel.createBodyMesh(CubeDeformation.NONE), 64, 64) .apply(DONKEY_TRANSFORMER) .apply(MeshTransformer.scaling(scale)); } public static LayerDefinition createSaddleLayer(final float scale) { return EquineSaddleModel.createSaddleLayer().apply(DONKEY_TRANSFORMER).apply(MeshTransformer.scaling(scale)); } private static void modifyMesh(final PartDefinition root) { PartDefinition body = root.getChild("body"); CubeListBuilder chest = CubeListBuilder.create().texOffs(26, 21).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 8.0F, 3.0F); body.addOrReplaceChild("left_chest", chest, PartPose.offsetAndRotation(6.0F, -8.0F, 0.0F, 0.0F, (float) (-Math.PI / 2), 0.0F)); body.addOrReplaceChild("right_chest", chest, PartPose.offsetAndRotation(-6.0F, -8.0F, 0.0F, 0.0F, (float) (Math.PI / 2), 0.0F)); PartDefinition head = root.getChild("head_parts").getChild("head"); CubeListBuilder ear = CubeListBuilder.create().texOffs(0, 12).addBox(-1.0F, -7.0F, 0.0F, 2.0F, 7.0F, 1.0F); head.addOrReplaceChild("left_ear", ear, PartPose.offsetAndRotation(1.25F, -10.0F, 4.0F, (float) (Math.PI / 12), 0.0F, (float) (Math.PI / 12))); head.addOrReplaceChild("right_ear", ear, PartPose.offsetAndRotation(-1.25F, -10.0F, 4.0F, (float) (Math.PI / 12), 0.0F, (float) (-Math.PI / 12))); } public void setupAnim(final DonkeyRenderState state) { super.setupAnim(state); this.leftChest.visible = state.hasChest; this.rightChest.visible = state.hasChest; } }