package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.world.entity.HumanoidArm; @Environment(EnvType.CLIENT) public interface ArmedModel { void translateToHand(final T state, final HumanoidArm arm, final PoseStack poseStack); }