package net.minecraft.advancements.triggers; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import net.minecraft.advancements.predicates.ContextAwarePredicate; import net.minecraft.advancements.predicates.MinMaxBounds; import net.minecraft.advancements.predicates.entity.EntityPredicate; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.Validatable; import net.minecraft.world.level.storage.loot.ValidationContextSource; import net.minecraft.world.phys.Vec3; public class TargetBlockTrigger extends SimpleCriterionTrigger { @Override public Codec codec() { return TargetBlockTrigger.TriggerInstance.CODEC; } public void trigger(final ServerPlayer player, final Entity projectile, final Vec3 hitPosition, final int signalStrength) { LootContext projectileContext = EntityPredicate.createContext(player, projectile); this.trigger(player, t -> t.matches(projectileContext, hitPosition, signalStrength)); } public record TriggerInstance(Optional player, MinMaxBounds.Ints signalStrength, Optional projectile) implements SimpleCriterionTrigger.SimpleInstance { public static final Codec CODEC = RecordCodecBuilder.create( i -> i.group( EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(TargetBlockTrigger.TriggerInstance::player), MinMaxBounds.Ints.CODEC.optionalFieldOf("signal_strength", MinMaxBounds.Ints.ANY).forGetter(TargetBlockTrigger.TriggerInstance::signalStrength), EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("projectile").forGetter(TargetBlockTrigger.TriggerInstance::projectile) ) .apply(i, TargetBlockTrigger.TriggerInstance::new) ); public static Criterion targetHit( final MinMaxBounds.Ints redstoneSignalStrength, final Optional projectile ) { return CriteriaTriggers.TARGET_BLOCK_HIT.createCriterion(new TargetBlockTrigger.TriggerInstance(Optional.empty(), redstoneSignalStrength, projectile)); } public boolean matches(final LootContext projectile, final Vec3 hitPosition, final int signalStrength) { return !this.signalStrength.matches(signalStrength) ? false : !this.projectile.isPresent() || ((ContextAwarePredicate)this.projectile.get()).matches(projectile); } @Override public void validate(final ValidationContextSource validator) { SimpleCriterionTrigger.SimpleInstance.super.validate(validator); Validatable.validate(validator.entityContext(), "projectile", this.projectile); } } }