package com.mojang.math; import org.joml.Math; import org.joml.Matrix3f; import org.joml.Quaternionf; public record GivensParameters(float sinHalf, float cosHalf) { public static GivensParameters fromUnnormalized(final float sinHalf, final float cosHalf) { float w = Math.invsqrt(sinHalf * sinHalf + cosHalf * cosHalf); return new GivensParameters(w * sinHalf, w * cosHalf); } public static GivensParameters fromPositiveAngle(final float angle) { float sin = Math.sin(angle / 2.0F); float cos = Math.cosFromSin(sin, angle / 2.0F); return new GivensParameters(sin, cos); } public GivensParameters inverse() { return new GivensParameters(-this.sinHalf, this.cosHalf); } public Quaternionf aroundX(final Quaternionf input) { return input.set(this.sinHalf, 0.0F, 0.0F, this.cosHalf); } public Quaternionf aroundY(final Quaternionf input) { return input.set(0.0F, this.sinHalf, 0.0F, this.cosHalf); } public Quaternionf aroundZ(final Quaternionf input) { return input.set(0.0F, 0.0F, this.sinHalf, this.cosHalf); } public float cos() { return this.cosHalf * this.cosHalf - this.sinHalf * this.sinHalf; } public float sin() { return 2.0F * this.sinHalf * this.cosHalf; } public Matrix3f aroundX(final Matrix3f input) { input.m01 = 0.0F; input.m02 = 0.0F; input.m10 = 0.0F; input.m20 = 0.0F; float c = this.cos(); float s = this.sin(); input.m11 = c; input.m22 = c; input.m12 = s; input.m21 = -s; input.m00 = 1.0F; return input; } public Matrix3f aroundY(final Matrix3f input) { input.m01 = 0.0F; input.m10 = 0.0F; input.m12 = 0.0F; input.m21 = 0.0F; float c = this.cos(); float s = this.sin(); input.m00 = c; input.m22 = c; input.m02 = -s; input.m20 = s; input.m11 = 1.0F; return input; } public Matrix3f aroundZ(final Matrix3f input) { input.m02 = 0.0F; input.m12 = 0.0F; input.m20 = 0.0F; input.m21 = 0.0F; float c = this.cos(); float s = this.sin(); input.m00 = c; input.m11 = c; input.m01 = s; input.m10 = -s; input.m22 = 1.0F; return input; } }