package com.mojang.blaze3d.opengl; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) public interface FrameBufferAttachment { int glId(); int fboMipLevel(); void addAssociatedFbo(FrameBufferCache.CacheKey fboKey); void removeAssociatedFbo(FrameBufferCache.CacheKey fboKey); }