package net.minecraft.world.level.material; import net.minecraft.core.registries.Registries; import net.minecraft.resources.Identifier; import net.minecraft.resources.ResourceKey; public class FluidIds { public static final ResourceKey EMPTY = create("empty"); public static final ResourceKey FLOWING_WATER = create("flowing_water"); public static final ResourceKey WATER = create("water"); public static final ResourceKey FLOWING_LAVA = create("flowing_lava"); public static final ResourceKey LAVA = create("lava"); private static ResourceKey create(final String name) { return ResourceKey.create(Registries.FLUID, Identifier.withDefaultNamespace(name)); } }