package net.minecraft.world.level.levelgen.placement; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.BlockPos; import net.minecraft.util.RandomSource; import net.minecraft.world.level.biome.Biome; public class NoiseBasedCountPlacement extends RepeatingPlacement { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group( Codec.INT.fieldOf("noise_to_count_ratio").forGetter(c -> c.noiseToCountRatio), Codec.DOUBLE.fieldOf("noise_factor").forGetter(c -> c.noiseFactor), Codec.DOUBLE.optionalFieldOf("noise_offset", 0.0).forGetter(c -> c.noiseOffset) ) .apply(i, NoiseBasedCountPlacement::new) ); private final int noiseToCountRatio; private final double noiseFactor; private final double noiseOffset; private NoiseBasedCountPlacement(final int noiseToCountRatio, final double noiseFactor, final double noiseOffset) { this.noiseToCountRatio = noiseToCountRatio; this.noiseFactor = noiseFactor; this.noiseOffset = noiseOffset; } public static NoiseBasedCountPlacement of(final int noiseToCountRatio, final double noiseFactor, final double noiseOffset) { return new NoiseBasedCountPlacement(noiseToCountRatio, noiseFactor, noiseOffset); } @Override protected int count(final RandomSource random, final BlockPos origin) { double flowerNoise = Biome.BIOME_INFO_NOISE.getValue(origin.getX() / this.noiseFactor, origin.getZ() / this.noiseFactor, false); return (int)Math.ceil((flowerNoise + this.noiseOffset) * this.noiseToCountRatio); } @Override public PlacementModifierType type() { return PlacementModifierType.NOISE_BASED_COUNT; } }