package net.minecraft.world.level.levelgen.heightproviders; import com.mojang.logging.LogUtils; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.util.RandomSource; import net.minecraft.world.level.levelgen.VerticalAnchor; import net.minecraft.world.level.levelgen.WorldGenerationContext; import org.slf4j.Logger; public class BiasedToBottomHeight extends HeightProvider { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group( VerticalAnchor.CODEC.fieldOf("min_inclusive").forGetter(u -> u.minInclusive), VerticalAnchor.CODEC.fieldOf("max_inclusive").forGetter(u -> u.maxInclusive), Codec.intRange(1, Integer.MAX_VALUE).optionalFieldOf("inner", 1).forGetter(u -> u.inner) ) .apply(i, BiasedToBottomHeight::new) ); private static final Logger LOGGER = LogUtils.getLogger(); private final VerticalAnchor minInclusive; private final VerticalAnchor maxInclusive; private final int inner; private BiasedToBottomHeight(final VerticalAnchor minInclusive, final VerticalAnchor maxInclusive, final int inner) { this.minInclusive = minInclusive; this.maxInclusive = maxInclusive; this.inner = inner; } public static BiasedToBottomHeight of(final VerticalAnchor minInclusive, final VerticalAnchor maxInclusive, final int offset) { return new BiasedToBottomHeight(minInclusive, maxInclusive, offset); } @Override public int sample(final RandomSource random, final WorldGenerationContext context) { int min = this.minInclusive.resolveY(context); int max = this.maxInclusive.resolveY(context); if (max - min - this.inner + 1 <= 0) { LOGGER.warn("Empty height range: {}", this); return min; } else { int limit = random.nextInt(max - min - this.inner + 1); return random.nextInt(limit + this.inner) + min; } } @Override public HeightProviderType getType() { return HeightProviderType.BIASED_TO_BOTTOM; } public String toString() { return "biased[" + this.minInclusive + "-" + this.maxInclusive + " inner: " + this.inner + "]"; } }