package net.minecraft.world.level.levelgen.feature.foliageplacers; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.IntProvider; import net.minecraft.util.valueproviders.IntProviders; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration; public class PineFoliagePlacer extends FoliagePlacer { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> foliagePlacerParts(i).and(IntProviders.codec(0, 24).fieldOf("height").forGetter(p -> p.height)).apply(i, PineFoliagePlacer::new) ); private final IntProvider height; public PineFoliagePlacer(final IntProvider radius, final IntProvider offset, final IntProvider height) { super(radius, offset); this.height = height; } @Override protected FoliagePlacerType type() { return FoliagePlacerType.PINE_FOLIAGE_PLACER; } @Override protected void createFoliage( final WorldGenLevel level, final FoliagePlacer.FoliageSetter foliageSetter, final RandomSource random, final TreeConfiguration config, final int treeHeight, final FoliagePlacer.FoliageAttachment foliageAttachment, final int foliageHeight, final int leafRadius, final int offset ) { int currentRadius = 0; for (int yo = offset; yo >= offset - foliageHeight; yo--) { this.placeLeavesRow(level, foliageSetter, random, config, foliageAttachment.pos(), currentRadius, yo, foliageAttachment.doubleTrunk()); if (currentRadius >= 1 && yo == offset - foliageHeight + 1) { currentRadius--; } else if (currentRadius < leafRadius + foliageAttachment.radiusOffset()) { currentRadius++; } } } @Override public int foliageRadius(final RandomSource random, final int trunkHeight) { return super.foliageRadius(random, trunkHeight) + random.nextInt(Math.max(trunkHeight + 1, 1)); } @Override public int foliageHeight(final RandomSource random, final int treeHeight, final TreeConfiguration config) { return this.height.sample(random); } @Override protected boolean shouldSkipLocation(final RandomSource random, final int dx, final int y, final int dz, final int currentRadius, final boolean doubleTrunk) { return dx == currentRadius && dz == currentRadius && currentRadius > 0; } }