package net.minecraft.world.level.block.state.properties; import net.minecraft.util.StringRepresentable; public enum SculkSensorPhase implements StringRepresentable { INACTIVE("inactive"), ACTIVE("active"), COOLDOWN("cooldown"); private final String name; private SculkSensorPhase(final String name) { this.name = name; } public String toString() { return this.name; } @Override public String getSerializedName() { return this.name; } }