package net.minecraft.world.level.block.entity; import com.mojang.logging.LogUtils; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import java.util.Objects; import net.minecraft.advancements.triggers.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.HolderLookup; import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NbtOps; import net.minecraft.nbt.Tag; import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket; import net.minecraft.resources.RegistryOps; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.item.ItemInstance; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.BrushableBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.level.storage.loot.LootParams; import net.minecraft.world.level.storage.loot.LootTable; import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; import org.slf4j.Logger; public class BrushableBlockEntity extends BlockEntity { private static final Logger LOGGER = LogUtils.getLogger(); private static final String LOOT_TABLE_TAG = "LootTable"; private static final String LOOT_TABLE_SEED_TAG = "LootTableSeed"; private static final String HIT_DIRECTION_TAG = "hit_direction"; private static final String ITEM_TAG = "item"; private static final int BRUSH_COOLDOWN_TICKS = 10; private static final int BRUSH_RESET_TICKS = 40; private static final int REQUIRED_BRUSHES_TO_BREAK = 10; private int brushCount; private long brushCountResetsAtTick; private long coolDownEndsAtTick; private ItemStack item = ItemStack.EMPTY; @Nullable private Direction hitDirection; @Nullable private ResourceKey lootTable; private long lootTableSeed; public BrushableBlockEntity(final BlockPos worldPosition, final BlockState blockState) { super(BlockEntityTypes.BRUSHABLE_BLOCK, worldPosition, blockState); } public boolean brush(final long gameTime, final ServerLevel level, final LivingEntity user, final Direction direction, final ItemStack brush) { if (this.hitDirection == null) { this.hitDirection = direction; } this.brushCountResetsAtTick = gameTime + 40L; if (gameTime < this.coolDownEndsAtTick) { return false; } else { this.coolDownEndsAtTick = gameTime + 10L; this.unpackLootTable(level, user, brush); int previousCompletionState = this.getCompletionState(); if (++this.brushCount >= 10) { this.brushingCompleted(level, user, brush); return true; } else { level.scheduleTick(this.getBlockPos(), this.getBlockState().getBlock(), 2); int completionState = this.getCompletionState(); if (previousCompletionState != completionState) { BlockState previousState = this.getBlockState(); BlockState state = previousState.setValue(BlockStateProperties.DUSTED, completionState); level.setBlock(this.getBlockPos(), state, 3); } return false; } } } private void unpackLootTable(final ServerLevel level, final LivingEntity user, final ItemInstance brush) { if (this.lootTable != null) { LootTable lootTable = level.getServer().reloadableRegistries().getLootTable(this.lootTable); if (user instanceof ServerPlayer serverPlayer) { CriteriaTriggers.GENERATE_LOOT.trigger(serverPlayer, this.lootTable); } LootParams params = new LootParams.Builder(level) .withParameter(LootContextParams.ORIGIN, Vec3.atCenterOf(this.worldPosition)) .withLuck(user.getLuck()) .withParameter(LootContextParams.THIS_ENTITY, user) .withParameter(LootContextParams.TOOL, brush) .create(LootContextParamSets.ARCHAEOLOGY); ObjectArrayList loot = lootTable.getRandomItems(params, this.lootTableSeed); this.item = switch (loot.size()) { case 0 -> ItemStack.EMPTY; case 1 -> (ItemStack)loot.getFirst(); default -> { LOGGER.warn("Expected max 1 loot from loot table {}, but got {}", this.lootTable.identifier(), loot.size()); yield (ItemStack)loot.getFirst(); } }; this.lootTable = null; this.setChanged(); } } private void brushingCompleted(final ServerLevel level, final LivingEntity user, final ItemStack brush) { this.dropContent(level, user, brush); BlockState blockState = this.getBlockState(); level.levelEvent(3008, this.getBlockPos(), Block.getId(blockState)); Block turnsInto; if (this.getBlockState().getBlock() instanceof BrushableBlock brushableBlock) { turnsInto = brushableBlock.getTurnsInto(); } else { turnsInto = Blocks.AIR; } level.setBlock(this.worldPosition, turnsInto.defaultBlockState(), 3); } private void dropContent(final ServerLevel level, final LivingEntity user, final ItemStack brush) { this.unpackLootTable(level, user, brush); if (!this.item.isEmpty()) { double size = EntityTypes.ITEM.getWidth(); double centerRange = 1.0 - size; double halfSize = size / 2.0; Direction dropDirection = (Direction)Objects.requireNonNullElse(this.hitDirection, Direction.UP); BlockPos dropPos = this.worldPosition.relative(dropDirection, 1); double xo = dropPos.getX() + 0.5 * centerRange + halfSize; double yo = dropPos.getY() + 0.5 + EntityTypes.ITEM.getHeight() / 2.0F; double zo = dropPos.getZ() + 0.5 * centerRange + halfSize; ItemEntity entity = new ItemEntity(level, xo, yo, zo, this.item.split(level.getRandom().nextInt(21) + 10)); entity.setDeltaMovement(Vec3.ZERO); level.addFreshEntity(entity); this.item = ItemStack.EMPTY; } } public void checkReset(final ServerLevel level) { if (this.brushCount != 0 && level.getGameTime() >= this.brushCountResetsAtTick) { int previousCompletionState = this.getCompletionState(); this.brushCount = Math.max(0, this.brushCount - 2); int completionState = this.getCompletionState(); if (previousCompletionState != completionState) { level.setBlock(this.getBlockPos(), this.getBlockState().setValue(BlockStateProperties.DUSTED, completionState), 3); } int retractionSpeed = 4; this.brushCountResetsAtTick = level.getGameTime() + 4L; } if (this.brushCount == 0) { this.hitDirection = null; this.brushCountResetsAtTick = 0L; this.coolDownEndsAtTick = 0L; } else { level.scheduleTick(this.getBlockPos(), this.getBlockState().getBlock(), 2); } } private boolean tryLoadLootTable(final ValueInput input) { this.lootTable = (ResourceKey)input.read("LootTable", LootTable.KEY_CODEC).orElse(null); this.lootTableSeed = input.getLongOr("LootTableSeed", 0L); return this.lootTable != null; } private boolean trySaveLootTable(final ValueOutput base) { if (this.lootTable == null) { return false; } else { base.store("LootTable", LootTable.KEY_CODEC, this.lootTable); if (this.lootTableSeed != 0L) { base.putLong("LootTableSeed", this.lootTableSeed); } return true; } } @Override public CompoundTag getUpdateTag(final HolderLookup.Provider registries) { CompoundTag tag = super.getUpdateTag(registries); tag.storeNullable("hit_direction", Direction.LEGACY_ID_CODEC, this.hitDirection); if (!this.item.isEmpty()) { RegistryOps ops = registries.createSerializationContext(NbtOps.INSTANCE); tag.store("item", ItemStack.CODEC, ops, this.item); } return tag; } public ClientboundBlockEntityDataPacket getUpdatePacket() { return ClientboundBlockEntityDataPacket.create(this); } @Override protected void loadAdditional(final ValueInput input) { super.loadAdditional(input); if (!this.tryLoadLootTable(input)) { this.item = (ItemStack)input.read("item", ItemStack.CODEC).orElse(ItemStack.EMPTY); } else { this.item = ItemStack.EMPTY; } this.hitDirection = (Direction)input.read("hit_direction", Direction.LEGACY_ID_CODEC).orElse(null); } @Override protected void saveAdditional(final ValueOutput output) { super.saveAdditional(output); if (!this.trySaveLootTable(output) && !this.item.isEmpty()) { output.store("item", ItemStack.CODEC, this.item); } } public void setLootTable(final ResourceKey lootTable, final long seed) { this.lootTable = lootTable; this.lootTableSeed = seed; } private int getCompletionState() { if (this.brushCount == 0) { return 0; } else if (this.brushCount < 3) { return 1; } else { return this.brushCount < 6 ? 2 : 3; } } @Nullable public Direction getHitDirection() { return this.hitDirection; } public ItemStack getItem() { return this.item; } }