package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class WallTorchBlock extends TorchBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(PARTICLE_OPTIONS_FIELD.forGetter(b -> b.flameParticle), propertiesCodec()).apply(i, WallTorchBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; private static final Map SHAPES = Shapes.rotateHorizontal(Block.boxZ(5.0, 3.0, 13.0, 11.0, 16.0)); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public WallTorchBlock(final SimpleParticleType flameParticle, final BlockBehaviour.Properties properties) { super(flameParticle, properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return getShape(state); } public static VoxelShape getShape(final BlockState state) { return (VoxelShape)SHAPES.get(state.getValue(FACING)); } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { return canSurvive(level, pos, state.getValue(FACING)); } public static boolean canSurvive(final LevelReader level, final BlockPos pos, final Direction facing) { BlockPos relativePos = pos.relative(facing.getOpposite()); BlockState relativeState = level.getBlockState(relativePos); return relativeState.isFaceSturdy(level, relativePos, facing); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockState state = this.defaultBlockState(); LevelReader level = context.getLevel(); BlockPos pos = context.getClickedPos(); Direction[] directions = context.getNearestLookingDirections(); for (Direction direction : directions) { if (direction.getAxis().isHorizontal()) { Direction facing = direction.getOpposite(); state = state.setValue(FACING, facing); if (state.canSurvive(level, pos)) { return state; } } } return null; } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : state; } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { Direction direction = state.getValue(FACING); double x = pos.getX() + 0.5; double y = pos.getY() + 0.7; double z = pos.getZ() + 0.5; double h = 0.22; double r = 0.27; Direction opposite = direction.getOpposite(); level.addParticle(ParticleTypes.SMOKE, x + 0.27 * opposite.getStepX(), y + 0.22, z + 0.27 * opposite.getStepZ(), 0.0, 0.0, 0.0); level.addParticle(this.flameParticle, x + 0.27 * opposite.getStepX(), y + 0.22, z + 0.27 * opposite.getStepZ(), 0.0, 0.0, 0.0); } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING); } }