package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class WallSkullBlock extends AbstractSkullBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(SkullBlock.Type.CODEC.fieldOf("kind").forGetter(AbstractSkullBlock::getType), propertiesCodec()).apply(i, WallSkullBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; private static final Map SHAPES = Shapes.rotateHorizontal(Block.boxZ(8.0, 8.0, 16.0)); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public WallSkullBlock(final SkullBlock.Type type, final BlockBehaviour.Properties properties) { super(type, properties); this.registerDefaultState(this.defaultBlockState().setValue(FACING, Direction.NORTH)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)SHAPES.get(state.getValue(FACING)); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockState state = super.getStateForPlacement(context); BlockGetter level = context.getLevel(); BlockPos pos = context.getClickedPos(); Direction[] directions = context.getNearestLookingDirections(); for (Direction direction : directions) { if (direction.getAxis().isHorizontal()) { Direction facing = direction.getOpposite(); state = state.setValue(FACING, facing); if (!level.getBlockState(pos.relative(direction)).canBeReplaced(context)) { return state; } } } return null; } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { super.createBlockStateDefinition(builder); builder.add(FACING); } }