package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity; import net.minecraft.world.level.block.entity.vault.VaultState; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.phys.BlockHitResult; import org.jspecify.annotations.Nullable; public class VaultBlock extends BaseEntityBlock { public static final MapCodec CODEC = simpleCodec(VaultBlock::new); public static final Property STATE = BlockStateProperties.VAULT_STATE; public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final BooleanProperty OMINOUS = BlockStateProperties.OMINOUS; @Override public MapCodec codec() { return CODEC; } public VaultBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(STATE, VaultState.INACTIVE).setValue(OMINOUS, false)); } @Override public InteractionResult useItemOn( final ItemStack itemStack, final BlockState state, final Level level, final BlockPos pos, final Player player, final InteractionHand hand, final BlockHitResult hitResult ) { if (!itemStack.isEmpty() && state.getValue(STATE) == VaultState.ACTIVE) { if (level instanceof ServerLevel serverLevel) { if (!(serverLevel.getBlockEntity(pos) instanceof VaultBlockEntity vault)) { return InteractionResult.TRY_WITH_EMPTY_HAND; } VaultBlockEntity.Server.tryInsertKey(serverLevel, pos, state, vault.getConfig(), vault.getServerData(), vault.getSharedData(), player, itemStack); } return InteractionResult.SUCCESS_SERVER; } else { return InteractionResult.TRY_WITH_EMPTY_HAND; } } @Nullable @Override public BlockEntity newBlockEntity(final BlockPos pos, final BlockState state) { return new VaultBlockEntity(pos, state); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, STATE, OMINOUS); } @Nullable @Override public BlockEntityTicker getTicker(final Level level, final BlockState blockState, final BlockEntityType type) { return level instanceof ServerLevel serverLevel ? createTickerHelper( type, BlockEntityTypes.VAULT, (innerLevel, pos, state, entity) -> VaultBlockEntity.Server.tick( serverLevel, pos, state, entity.getConfig(), entity.getServerData(), entity.getSharedData() ) ) : createTickerHelper( type, BlockEntityTypes.VAULT, (innerLevel, pos, state, entity) -> VaultBlockEntity.Client.tick(innerLevel, pos, state, entity.getClientData(), entity.getSharedData()) ); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override public BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override public BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } }