package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class TransparentBlock extends HalfTransparentBlock { public static final MapCodec CODEC = simpleCodec(TransparentBlock::new); /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public TransparentBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected MapCodec codec() { return CODEC; } @Override protected VoxelShape getVisualShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return Shapes.empty(); } @Override protected float getShadeBrightness(final BlockState state, final BlockGetter level, final BlockPos pos) { return 1.0F; } @Override protected boolean propagatesSkylightDown(final BlockState state) { return true; } }