package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class StructureVoidBlock extends Block { public static final MapCodec CODEC = simpleCodec(StructureVoidBlock::new); private static final VoxelShape SHAPE = Block.cube(6.0); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public StructureVoidBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected RenderShape getRenderShape(final BlockState state) { return RenderShape.INVISIBLE; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected float getShadeBrightness(final BlockState state, final BlockGetter level, final BlockPos pos) { return 1.0F; } }