package net.minecraft.world.level.block; import com.mojang.math.OctahedralGroup; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Direction.Axis; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.Half; import net.minecraft.world.level.block.state.properties.StairsShape; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class StairBlock extends Block implements SimpleWaterloggedBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(BlockState.CODEC.fieldOf("base_state").forGetter(b -> b.baseState), propertiesCodec()).apply(i, StairBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final EnumProperty HALF = BlockStateProperties.HALF; public static final EnumProperty SHAPE = BlockStateProperties.STAIRS_SHAPE; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; private static final VoxelShape SHAPE_OUTER = Shapes.or(Block.column(16.0, 0.0, 8.0), Block.box(0.0, 8.0, 0.0, 8.0, 16.0, 8.0)); private static final VoxelShape SHAPE_STRAIGHT = Shapes.or(SHAPE_OUTER, Shapes.rotate(SHAPE_OUTER, OctahedralGroup.BLOCK_ROT_Y_90)); private static final VoxelShape SHAPE_INNER = Shapes.or(SHAPE_STRAIGHT, Shapes.rotate(SHAPE_STRAIGHT, OctahedralGroup.BLOCK_ROT_Y_90)); private static final Map SHAPE_BOTTOM_OUTER = Shapes.rotateHorizontal(SHAPE_OUTER); private static final Map SHAPE_BOTTOM_STRAIGHT = Shapes.rotateHorizontal(SHAPE_STRAIGHT); private static final Map SHAPE_BOTTOM_INNER = Shapes.rotateHorizontal(SHAPE_INNER); private static final Map SHAPE_TOP_OUTER = Shapes.rotateHorizontal(SHAPE_OUTER, OctahedralGroup.INVERT_Y); private static final Map SHAPE_TOP_STRAIGHT = Shapes.rotateHorizontal(SHAPE_STRAIGHT, OctahedralGroup.INVERT_Y); private static final Map SHAPE_TOP_INNER = Shapes.rotateHorizontal(SHAPE_INNER, OctahedralGroup.INVERT_Y); private final Block base; protected final BlockState baseState; @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public StairBlock(final BlockState baseState, final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState( this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(HALF, Half.BOTTOM).setValue(SHAPE, StairsShape.STRAIGHT).setValue(WATERLOGGED, false) ); this.base = baseState.getBlock(); this.baseState = baseState; } @Override protected boolean useShapeForLightOcclusion(final BlockState state) { return true; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { boolean isBottom = state.getValue(HALF) == Half.BOTTOM; Direction facing = state.getValue(FACING); Map var10000 = switch ((StairsShape)state.getValue(SHAPE)) { case STRAIGHT -> isBottom ? SHAPE_BOTTOM_STRAIGHT : SHAPE_TOP_STRAIGHT; case OUTER_LEFT, OUTER_RIGHT -> isBottom ? SHAPE_BOTTOM_OUTER : SHAPE_TOP_OUTER; case INNER_RIGHT, INNER_LEFT -> isBottom ? SHAPE_BOTTOM_INNER : SHAPE_TOP_INNER; }; return (VoxelShape)var10000.get(switch ((StairsShape)state.getValue(SHAPE)) { case STRAIGHT, OUTER_LEFT, INNER_RIGHT -> facing; case INNER_LEFT -> facing.getCounterClockWise(); case OUTER_RIGHT -> facing.getClockWise(); }); } @Override public float getExplosionResistance() { return this.base.getExplosionResistance(); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { Direction clickedFace = context.getClickedFace(); BlockPos pos = context.getClickedPos(); FluidState replacedFluidState = context.getLevel().getFluidState(pos); BlockState state = this.defaultBlockState() .setValue(FACING, context.getHorizontalDirection()) .setValue( HALF, clickedFace != Direction.DOWN && (clickedFace == Direction.UP || !(context.getClickLocation().y - pos.getY() > 0.5)) ? Half.BOTTOM : Half.TOP ) .setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); return state.setValue(SHAPE, getStairsShape(state, context.getLevel(), pos)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return directionToNeighbour.getAxis().isHorizontal() ? state.setValue(SHAPE, getStairsShape(state, level, pos)) : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } private static StairsShape getStairsShape(final BlockState state, final BlockGetter level, final BlockPos pos) { Direction facing = state.getValue(FACING); BlockState behindState = level.getBlockState(pos.relative(facing)); if (isStairs(behindState) && state.getValue(HALF) == behindState.getValue(HALF)) { Direction behindFacing = behindState.getValue(FACING); if (behindFacing.getAxis() != ((Direction)state.getValue(FACING)).getAxis() && canTakeShape(state, level, pos, behindFacing.getOpposite())) { if (behindFacing == facing.getCounterClockWise()) { return StairsShape.OUTER_LEFT; } return StairsShape.OUTER_RIGHT; } } BlockState frontState = level.getBlockState(pos.relative(facing.getOpposite())); if (isStairs(frontState) && state.getValue(HALF) == frontState.getValue(HALF)) { Direction frontFacing = frontState.getValue(FACING); if (frontFacing.getAxis() != ((Direction)state.getValue(FACING)).getAxis() && canTakeShape(state, level, pos, frontFacing)) { if (frontFacing == facing.getCounterClockWise()) { return StairsShape.INNER_LEFT; } return StairsShape.INNER_RIGHT; } } return StairsShape.STRAIGHT; } private static boolean canTakeShape(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction neighbour) { BlockState neighborState = level.getBlockState(pos.relative(neighbour)); return !isStairs(neighborState) || neighborState.getValue(FACING) != state.getValue(FACING) || neighborState.getValue(HALF) != state.getValue(HALF); } public static boolean isStairs(final BlockState state) { return state.getBlock() instanceof StairBlock; } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { Direction direction = state.getValue(FACING); StairsShape shape = state.getValue(SHAPE); switch (mirror) { case LEFT_RIGHT: if (direction.getAxis() == Axis.Z) { switch (shape) { case OUTER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_RIGHT); case INNER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_LEFT); case INNER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_RIGHT); case OUTER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_LEFT); default: return state.rotate(Rotation.CLOCKWISE_180); } } break; case FRONT_BACK: if (direction.getAxis() == Axis.X) { switch (shape) { case STRAIGHT: return state.rotate(Rotation.CLOCKWISE_180); case OUTER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_RIGHT); case INNER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_RIGHT); case INNER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_LEFT); case OUTER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_LEFT); } } } return super.mirror(state, mirror); } @Override protected void createBlockStateDefinition(final Builder builder) { builder.add(FACING, HALF, SHAPE, WATERLOGGED); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } }