package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.tags.FluidTags; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.entity.vehicle.boat.AbstractBoat; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class LilyPadBlock extends VegetationBlock { public static final MapCodec CODEC = simpleCodec(LilyPadBlock::new); private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 1.5); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public LilyPadBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected void entityInside( final BlockState state, final Level level, final BlockPos pos, final Entity entity, final InsideBlockEffectApplier effectApplier, final boolean isPrecise ) { super.entityInside(state, level, pos, entity, effectApplier, isPrecise); if (level instanceof ServerLevel && entity instanceof AbstractBoat) { level.destroyBlock(new BlockPos(pos), true, entity); } } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected boolean mayPlaceOn(final BlockState state, final BlockGetter level, final BlockPos pos) { FluidState fluidState = level.getFluidState(pos); FluidState fluidAbove = level.getFluidState(pos.above()); return (fluidState.is(FluidTags.SUPPORTS_LILY_PAD) || state.is(BlockTags.SUPPORTS_LILY_PAD)) && fluidAbove.is(Fluids.EMPTY); } }