package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class IronBarsBlock extends CrossCollisionBlock { public static final MapCodec CODEC = simpleCodec(IronBarsBlock::new); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public IronBarsBlock(final BlockBehaviour.Properties properties) { super(2.0F, 16.0F, 2.0F, 16.0F, 16.0F, properties); this.registerDefaultState( this.stateDefinition.any().setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(WATERLOGGED, false) ); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockGetter level = context.getLevel(); BlockPos pos = context.getClickedPos(); FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); BlockPos north = pos.north(); BlockPos south = pos.south(); BlockPos west = pos.west(); BlockPos east = pos.east(); BlockState northState = level.getBlockState(north); BlockState southState = level.getBlockState(south); BlockState westState = level.getBlockState(west); BlockState eastState = level.getBlockState(east); return this.defaultBlockState() .setValue(NORTH, this.attachsTo(northState, northState.isFaceSturdy(level, north, Direction.SOUTH))) .setValue(SOUTH, this.attachsTo(southState, southState.isFaceSturdy(level, south, Direction.NORTH))) .setValue(WEST, this.attachsTo(westState, westState.isFaceSturdy(level, west, Direction.EAST))) .setValue(EAST, this.attachsTo(eastState, eastState.isFaceSturdy(level, east, Direction.WEST))) .setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return directionToNeighbour.getAxis().isHorizontal() ? state.setValue( (Property)PROPERTY_BY_DIRECTION.get(directionToNeighbour), this.attachsTo(neighbourState, neighbourState.isFaceSturdy(level, neighbourPos, directionToNeighbour.getOpposite())) ) : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected VoxelShape getVisualShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return Shapes.empty(); } @Override protected boolean skipRendering(final BlockState state, final BlockState neighborState, final Direction direction) { if (neighborState.is(this) || neighborState.is(BlockTags.BARS) && state.is(BlockTags.BARS) && neighborState.hasProperty((Property)PROPERTY_BY_DIRECTION.get(direction.getOpposite()))) { if (!direction.getAxis().isHorizontal()) { return true; } if ((Boolean)state.getValue((Property)PROPERTY_BY_DIRECTION.get(direction)) && (Boolean)neighborState.getValue((Property)PROPERTY_BY_DIRECTION.get(direction.getOpposite()))) { return true; } } return super.skipRendering(state, neighborState, direction); } public final boolean attachsTo(final BlockState state, final boolean faceSolid) { return !isExceptionForConnection(state) && faceSolid || state.getBlock() instanceof IronBarsBlock || state.is(BlockTags.WALLS); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED); } }