package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class HeavyCoreBlock extends Block implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(HeavyCoreBlock::new); public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; private static final VoxelShape SHAPE = Block.column(8.0, 0.0, 8.0); public HeavyCoreBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(WATERLOGGED, false)); } @Override public MapCodec codec() { return CODEC; } @Override protected void createBlockStateDefinition(final Builder builder) { builder.add(WATERLOGGED); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); return this.defaultBlockState().setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } }