package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.animal.happyghast.HappyGhast; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class DriedGhastBlock extends HorizontalDirectionalBlock implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(DriedGhastBlock::new); public static final int MAX_HYDRATION_LEVEL = 3; public static final IntegerProperty HYDRATION_LEVEL = BlockStateProperties.DRIED_GHAST_HYDRATION_LEVELS; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final int HYDRATION_TICK_DELAY = 5000; private static final VoxelShape SHAPE = Block.column(10.0, 10.0, 0.0, 10.0); @Override public MapCodec codec() { return CODEC; } public DriedGhastBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(HYDRATION_LEVEL, 0).setValue(WATERLOGGED, false)); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, HYDRATION_LEVEL, WATERLOGGED); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override public VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } public int getHydrationLevel(final BlockState state) { return (Integer)state.getValue(HYDRATION_LEVEL); } private boolean isReadyToSpawn(final BlockState state) { return this.getHydrationLevel(state) == 3; } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos position, final RandomSource random) { if ((Boolean)state.getValue(WATERLOGGED)) { this.tickWaterlogged(state, level, position, random); } else { int hydrationLevel = this.getHydrationLevel(state); if (hydrationLevel > 0) { level.setBlock(position, state.setValue(HYDRATION_LEVEL, hydrationLevel - 1), 2); level.gameEvent(GameEvent.BLOCK_CHANGE, position, GameEvent.Context.of(state)); } } } private void tickWaterlogged(final BlockState state, final ServerLevel level, final BlockPos position, final RandomSource random) { if (!this.isReadyToSpawn(state)) { level.playSound(null, position, SoundEvents.DRIED_GHAST_TRANSITION, SoundSource.BLOCKS, 1.0F, 1.0F); level.setBlock(position, state.setValue(HYDRATION_LEVEL, this.getHydrationLevel(state) + 1), 2); level.gameEvent(GameEvent.BLOCK_CHANGE, position, GameEvent.Context.of(state)); } else { this.spawnGhastling(level, position, state); } } private void spawnGhastling(final ServerLevel level, final BlockPos position, final BlockState state) { level.removeBlock(position, false); HappyGhast ghastling = EntityTypes.HAPPY_GHAST.create(level, EntitySpawnReason.BREEDING); if (ghastling != null) { Vec3 spawnAt = Vec3.atBottomCenterOf(position); ghastling.setBaby(true); float blockRotation = Direction.getYRot(state.getValue(FACING)); ghastling.setYHeadRot(blockRotation); ghastling.snapTo(spawnAt.x(), spawnAt.y(), spawnAt.z(), blockRotation, 0.0F); level.addFreshEntity(ghastling); level.playSound(null, ghastling, SoundEvents.GHASTLING_SPAWN, SoundSource.BLOCKS, 1.0F, 1.0F); } } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { double x = pos.getX() + 0.5; double y = pos.getY() + 0.5; double z = pos.getZ() + 0.5; if (!(Boolean)state.getValue(WATERLOGGED)) { if (random.nextInt(40) == 0 && level.getBlockState(pos.below()).is(BlockTags.TRIGGERS_AMBIENT_DRIED_GHAST_BLOCK_SOUNDS)) { level.playLocalSound(x, y, z, SoundEvents.DRIED_GHAST_AMBIENT, SoundSource.BLOCKS, 1.0F, 1.0F, false); } if (random.nextInt(6) == 0) { level.addParticle(ParticleTypes.WHITE_SMOKE, x, y, z, 0.0, 0.02, 0.0); } } else { if (random.nextInt(40) == 0) { level.playLocalSound(x, y, z, SoundEvents.DRIED_GHAST_AMBIENT_WATER, SoundSource.BLOCKS, 1.0F, 1.0F, false); } if (random.nextInt(6) == 0) { level.addParticle( ParticleTypes.HAPPY_VILLAGER, x + (random.nextFloat() * 2.0F - 1.0F) / 3.0F, y + 0.4, z + (random.nextFloat() * 2.0F - 1.0F) / 3.0F, 0.0, random.nextFloat(), 0.0 ); } } } @Override protected void randomTick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if (((Boolean)state.getValue(WATERLOGGED) || (Integer)state.getValue(HYDRATION_LEVEL) > 0) && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.scheduleTick(pos, this, 5000); } } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); boolean isWaterSource = replacedFluidState.is(Fluids.WATER); return super.getStateForPlacement(context).setValue(WATERLOGGED, isWaterSource).setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override public boolean placeLiquid(final LevelAccessor level, final BlockPos pos, final BlockState state, final FluidState fluidState) { if (!(Boolean)state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.is(Fluids.WATER)) { if (!level.isClientSide()) { level.setBlock(pos, state.setValue(BlockStateProperties.WATERLOGGED, true), 3); level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level)); level.playSound(null, pos, SoundEvents.DRIED_GHAST_PLACE_IN_WATER, SoundSource.BLOCKS, 1.0F, 1.0F); } return true; } else { return false; } } @Override public void setPlacedBy(final Level level, final BlockPos pos, final BlockState state, @Nullable final LivingEntity by, final ItemStack itemStack) { super.setPlacedBy(level, pos, state, by, itemStack); level.playSound( null, pos, state.getValue(WATERLOGGED) ? SoundEvents.DRIED_GHAST_PLACE_IN_WATER : SoundEvents.DRIED_GHAST_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F ); } @Override public boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } }