package net.minecraft.world.level.block; import com.mojang.logging.LogUtils; import com.mojang.serialization.MapCodec; import java.util.IdentityHashMap; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.core.component.DataComponents; import net.minecraft.core.dispenser.BlockSource; import net.minecraft.core.dispenser.DefaultDispenseItemBehavior; import net.minecraft.core.dispenser.DispenseItemBehavior; import net.minecraft.core.dispenser.EquipmentDispenseItemBehavior; import net.minecraft.core.dispenser.ProjectileDispenseBehavior; import net.minecraft.core.dispenser.SpawnEggItemBehavior; import net.minecraft.core.dispenser.SulfurCubeBlockDispenseItemBehavior; import net.minecraft.server.level.ServerLevel; import net.minecraft.stats.Stats; import net.minecraft.tags.ItemTags; import net.minecraft.util.RandomSource; import net.minecraft.world.Containers; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.SpawnEggItem; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.ItemLike; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.DispenserBlockEntity; import net.minecraft.world.level.block.entity.DropperBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; import org.slf4j.Logger; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class DispenserBlock extends BaseEntityBlock { private static final Logger LOGGER = LogUtils.getLogger(); public static final MapCodec CODEC = simpleCodec(DispenserBlock::new); public static final EnumProperty FACING = DirectionalBlock.FACING; public static final BooleanProperty TRIGGERED = BlockStateProperties.TRIGGERED; private static final DefaultDispenseItemBehavior DEFAULT_BEHAVIOR = new DefaultDispenseItemBehavior(); public static final Map DISPENSER_REGISTRY = new IdentityHashMap(); private static final int TRIGGER_DURATION = 4; @Override public MapCodec codec() { return CODEC; } public static void registerBehavior(final ItemLike item, final DispenseItemBehavior behavior) { DISPENSER_REGISTRY.put(item.asItem(), behavior); } public static void registerProjectileBehavior(final ItemLike item) { DISPENSER_REGISTRY.put(item.asItem(), new ProjectileDispenseBehavior(item.asItem())); } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public DispenserBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(TRIGGERED, false)); } @Override protected InteractionResult useWithoutItem(final BlockState state, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult) { if (!level.isClientSide() && level.getBlockEntity(pos) instanceof DispenserBlockEntity dispenser) { player.openMenu(dispenser); player.awardStat(dispenser instanceof DropperBlockEntity ? Stats.INSPECT_DROPPER : Stats.INSPECT_DISPENSER); } return InteractionResult.SUCCESS; } protected void dispenseFrom(final ServerLevel level, final BlockState state, final BlockPos pos) { DispenserBlockEntity blockEntity = (DispenserBlockEntity)level.getBlockEntity(pos, BlockEntityTypes.DISPENSER).orElse(null); if (blockEntity == null) { LOGGER.warn("Ignoring dispensing attempt for Dispenser without matching block entity at {}", pos); } else { BlockSource source = new BlockSource(level, pos, state, blockEntity); int slot = blockEntity.getRandomSlot(level.getRandom()); if (slot < 0) { level.levelEvent(1001, pos, 0); level.gameEvent(GameEvent.BLOCK_ACTIVATE, pos, GameEvent.Context.of(blockEntity.getBlockState())); } else { ItemStack itemStack = blockEntity.getItem(slot); DispenseItemBehavior behavior = this.getDispenseMethod(level, itemStack); if (behavior != DispenseItemBehavior.NOOP) { blockEntity.setItem(slot, behavior.dispense(source, itemStack)); } } } } protected DispenseItemBehavior getDispenseMethod(final Level level, final ItemStack itemStack) { if (!itemStack.isItemEnabled(level.enabledFeatures())) { return DEFAULT_BEHAVIOR; } else { DispenseItemBehavior behavior = (DispenseItemBehavior)DISPENSER_REGISTRY.get(itemStack.getItem()); return behavior != null ? behavior : getDefaultDispenseMethod(itemStack); } } private static DispenseItemBehavior getDefaultDispenseMethod(final ItemStack itemStack) { if (itemStack.has(DataComponents.EQUIPPABLE)) { return EquipmentDispenseItemBehavior.INSTANCE; } else if (itemStack.is(ItemTags.SULFUR_CUBE_SWALLOWABLE)) { return SulfurCubeBlockDispenseItemBehavior.INSTANCE; } else { return (DispenseItemBehavior)(itemStack.getItem() instanceof SpawnEggItem && itemStack.has(DataComponents.ENTITY_DATA) ? SpawnEggItemBehavior.INSTANCE : DEFAULT_BEHAVIOR); } } @Override protected void neighborChanged( final BlockState state, final Level level, final BlockPos pos, final Block block, @Nullable final Orientation orientation, final boolean movedByPiston ) { boolean shouldTrigger = level.hasNeighborSignal(pos) || level.hasNeighborSignal(pos.above()); boolean isTriggered = (Boolean)state.getValue(TRIGGERED); if (shouldTrigger && !isTriggered) { level.scheduleTick(pos, this, 4); level.setBlock(pos, state.setValue(TRIGGERED, true), 2); } else if (!shouldTrigger && isTriggered) { level.setBlock(pos, state.setValue(TRIGGERED, false), 2); } } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { this.dispenseFrom(level, state, pos); } @Override public BlockEntity newBlockEntity(final BlockPos worldPosition, final BlockState blockState) { return new DispenserBlockEntity(worldPosition, blockState); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getNearestLookingDirection().getOpposite()); } @Override protected void affectNeighborsAfterRemoval(final BlockState state, final ServerLevel level, final BlockPos pos, final boolean movedByPiston) { Containers.updateNeighboursAfterDestroy(state, level, pos); } public static Position getDispensePosition(final BlockSource source) { return getDispensePosition(source, 0.7, Vec3.ZERO); } public static Position getDispensePosition(final BlockSource source, final double scale, final Vec3 offset) { Direction direction = source.state().getValue(FACING); return source.center().add(scale * direction.getStepX() + offset.x(), scale * direction.getStepY() + offset.y(), scale * direction.getStepZ() + offset.z()); } @Override protected boolean hasAnalogOutputSignal(final BlockState state) { return true; } @Override protected int getAnalogOutputSignal(final BlockState state, final Level level, final BlockPos pos, final Direction direction) { return AbstractContainerMenu.getRedstoneSignalFromBlockEntity(level.getBlockEntity(pos)); } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, TRIGGERED); } }